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Devlog 6: Doomsday Clocks

Hello everybody,

This is a new devlog about one of the most interesting features in FallNation video game: Doomsday Clocks. These clocks are based in four main problems that if they get out of control you will loose the game. Say hello to the horsemen: War, Hunger, Death and Plague:

FallNation - Doomsday Clocks

FallNation Doomsday Clocks

  • War. After years of conflict in Kamau region, the foreign powers are worried about the possibility of loosing the control of the situation in Kamau. That's why if the nation falls, there must be necessary to purge Kamau by using the force. You, as an ARFi Agent should encourage the stability of the region and avoid unnecessary battles. If you fail, confront the worst.
  • Hunger. The borders are closed and the local food production are barely enough for anyone. If food production centers continue to be damaged, there will be no food or future for anyone. Try to keep the food production facilities working in order to feed the population.
  • Death. Many people have died. If the carnage continues, there will be nobody to rebuild Kamau. Ensure that the casualties are not too high and remember, deads could become your enemies. Keep an eye on them.
  • Plague. It's about the Red Death. If it gets out of control, the only way out will be the total annihilation. Huge cargo ships full of zombies are arriving to the coasts and also the old time bustling cities now are full of zombies. You must fight them until the end.


These clocks will work as challenge meters. You will suffer these clocks during the gameplay (both Worldmap and Battlefield). The nearer the midnight, the worse. For example, if the Plague Clock is near the midnight, the map will be crowed of zombies. When a Clock advances, catastrophe might happen, for example when Hunger Catastrophe happens the raiders may organize in huge raids.  And remember, If any of the Doomsday Clocks reaches the midnight, you loose the game.


FallNation - Soldier in Solitude

Doomsday Clock in real life (TM)

The Doomsday Clocks became an initiative promoted by the Bulletin of Atomic Scientists. It has always symbolically represented how much is left for humanity to destroy the planet.

The last time that it was updated it was placed 2 minute before midnight (representing the apocalypse) due to the simultaneous threats of nuclear weapons, the climate change and multiple viral diseases. Humanity is in a period of instability that faces with concern at the growing evolution of the Doomsday Clocks. 


Bulleting of the Atomic Scientist.

Doomsday Clocks in Kamau

When we designed the Doomsday Clocks, we were inspired in the real life one (TM).

Due to the last events in Kamau, the Doomsday Clocks are near the end. With this uncertainty and imminent danger and the breaking news of The Red Death changed all. The Red Death is a pandemic that strikes the entire Kamau continent and ravages its citizens.

Kamau is closer to the midnight. The Red Death expands throughout the Nation. The social, governmental and military sectors have broken down severely and the war is on the agenda. The whole continent is in quarantine. Civilization agonizes for a plate lunch. Kamau has completely broken and Red Death is about to explode around the world. Is it possible to control the Doomsday Clocks? It's necessary. It's your duty (great Projects will come in future devlogs).


FallNation - The Ambush

The four clocks are strongly interconnected, so managing them is increasingly complex. If you try to cut one of the clocks, its implications may directly affect other clocks. For example, when trying to end the war between the different factions of Kamau, the plague and death clocks might increase, since all wars entail human casualties and in Kamau, a continent with a strong presence of Red Death, the zombies are strongly altered by the noise that war causes, generating hordes of them attacking mercilessly wherever they pass.

The Kamau Nation is dying. Will you be capable to manage the Doomsday Clocks? It's necessary. It's your duty.

FallNation development continues! Don't forget to join us on the  ARF Initiative Discord Server, we are now discussing about this devlog and the recent others. Have fun and enjoy video games!