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arctaeon

33
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A member registered Jul 02, 2018 · View creator page →

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neat idea, took me a second to understand what I was doing. the main thing I think that’d help there is having the bugs disappear upon catching, I didn’t realize they were following me at first.

I’m not seeing you on Discord, I’m guessing cause of the username changes.

Sweet, this'll give me time to finish.

Can someone post a new invite link to the discord? The one in the jam description is expired.

thank you so much! I ended up only having a day but I'm happy with what I was able to squeeze in. Most of those bugs are from the rushed webgl build (cursor, shader issues). thanks for taking the time to play it :)

Hey thanks this is all awesome feedback, I completely agree about the journal stuff! Thanks again :)

yeah it looks like a weird bug in the html build, nevertheless thanks for coming back and trying :)

oops, description was incorrect, thanks for letting me know

fixed it by uploading a web build :)

you should be able to unzip it, but I'll tryo to upload a direct windows version / webgl version

cute, just wish there was audio, nice job on submitting to both gamejams!

i like the music and the art, it would be cool if there was a distance high score.

Neat little game, I think there should be sfx when you eclipse the moon.

We had really similar ideas! Thats funny. Smooth, simple, and cozy. If I had to recommend anything I'd say the movement, I feel like this perspective moves best when forward and backward is relative to the camera direction.

interesting that the mac build worked, thank you for playing -- just watching you play was really valuable for knowing what worked and didn't. really appreciate it.

Game is https://arctaeon.itch.io/witch-of-the-woods

Apparently the build I uploaded exported funky for windows, I just built again and it's working with no changes. Am I allowed to resubmit?

Thats a bummer, thanks for trying anyways :)

hahah yes, huge inspiration for this game. im glad it reminded you of it!

Art, audio, and design are all great. Pretty fun!

Thank you! It sounds like my custom importer might've messed up when I switched compilation to WebGL. I'll have to push out a patch addressing that. The second weapon isn't self explanatory, but you hold right click to aim and then left click to shoot, it goes much further and goes through all objects.

Really appreciate all the feedback, I'll write this down and push out a patch after judging is done.

Noted, I could add W as a jump key, I think that makes sense. I was playing it with left hand on wasd, thumb on space, and then right hand aiming. I was hoping to fit in key rebinding, but ran out of time :( Thanks for the feedback and playing!

Agreed, I wanted to nerf the shooters before I posted, but didn't have time. Which direction was the shaft from the start? Right or left?

You can also set compression format to gzip, and enable decompression fallback.

itch.io is having problems -- I'll upload screenshots when the website has recovered. :)

You're playing correctly, unfortunately balance took a bit of a backseat here. I'm working on an update that should help out with this :)

I'll check yours out too, heres mine: https://arctaeon.itch.io/moonshot

(1 edit)

Accidentally submitted the incorrect game, can I resubmit to put in my actual entry?


Here's the link: https://arctaeon.itch.io/moonshot

Lol! Thank you so much, I would've loved to play into that a bit more. The ending did get tacked on quite quickly, and I didn't have time to add in upgrades, getting it to detect when the player falls was quite difficult ;P.

Thanks again for playing :)

Pretty fun, the ui could use some work though! I found the game fairly intuitive which I think lends to your theme.

I'd suggest just making it so when you click a placed hex it'll remove it, instead of needing to click the removal pattern. And maybe keybinds like 1, 2, 3 that map to the other hex, so I don't have to only use my mouse.

Funny you say that - I have systems in place to expand all of that, but had to scrap it. I definitely did not take it as bashing, but as helpful criticism. I really appreciate it :) Gives me something to focus on.

Thanks for playing it, means a lot! I did begin laying out a framework for making the road gameplay a little samey, but had to shelve it in the essence of time. Should I continue, this is great feedback that I'll keep in mind!! 

Thank you :)