Thanks for playing! Yeah my biggest issue was content / scaling.
arctaeon
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I hear you, thanks for playing,
My concern is this. Only valid strategy I got was just going forward. The moment I look other directions zombies were appearing in front of me.
Is your thinking here it’d be better if they only spawned behind? Or something different that helps you choose different styles of movement?
I made an FPS and want to see others! Heres mine: https://arctaeon.itch.io/idol2
We can use this space to discuss feedback / advice / how to improve our FPS games.
Pretty cool! Things I liked: Enemies were fun and created emergent gameplay when they’d shoot those breakable walls, I also like the secrets hidden behind those walls. Disliked: The gun feels stiff, hitting escape closed the game when I was trying to look at controls.
We both made FPS which is pretty cool!
Thank you! It sounds like my custom importer might've messed up when I switched compilation to WebGL. I'll have to push out a patch addressing that. The second weapon isn't self explanatory, but you hold right click to aim and then left click to shoot, it goes much further and goes through all objects.
Really appreciate all the feedback, I'll write this down and push out a patch after judging is done.