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A jam submission

Out Of timeView game page

You're a bounty hunter ensuring the timeline progresses as it should, your next target is the king of an isolated world.
Submitted by arctaeon (@otter_bee) — 3 hours, 56 minutes before the deadline
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Out Of time's itch.io page

Results

CriteriaRankScore*Raw Score
Metroidvania#143.8003.800
Presentation#283.4003.400
Overall#323.2003.200
Design#362.8002.800
Enjoyment#412.8002.800

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
Unity

Team/Developer
Otter Bee

External assets
Music, three tracks linked in description

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Comments

Submitted

Clean pixel work and some nice character to the presentation, but I couldn't finish from frustrations.

PROS:

  • The player character feels powerful and capable from the beginning even before any powerups.
  • The audio is nicely mixed and the transition to the major combat felt smooth with a nice escalation of intensity.
  • Things like the screen shake, particle poofs on door exits, and smooth camera movements relative to my aim are nice touches.

CRITIQUE:

  • I died several times, but I only ever died in ways that felt "cheap" as a player.
    • I got shot several times by a random ranged guy that was off-screen and I didn't know he was there.
    • I ran into a ground guy as the screen was transitioning and the camera movement for the transition was slow enough that it hadn't caught up to my player character yet.
    • I exited the major combat pit to the right and forgot that there was a spike pit gap right out of that exit. I fell into that gap and died before the slow transition camera caught up to my character.
  • I acquired the double-jump upgrade, but didn't even realize that I'd acquired it until I thought I'd gotten stuck in a pit and just started hitting the jump button in hopes that something might happen. It would be nice if the game had given some extra moment of feedback that I had acquired double jump when that actually occurred.
  • I saw that you were working with a limited palette for the art, but a lot of the decorative elements spread around the floor stood out enough that I thought they were important. That's something that the player can get used to and learn, but finding ways to make the objects more subtle so that they turn into "background" lets players recognize that they're there without worrying about interacting with them.
Submitted

This game is super smooth and fun! I really like the camera movement/transitions! Feels very polished and professional.  Also, I like how the currency flies to the player so you don't have to go get it hehe. Great job!

Submitted

Pixel art looks good, movement feels good.

There did seem to be some collision issues on most main gates, as I could just run through them. And the jump height was a bit inconsistent, making me believe that I could not reach certain platforms, though I did figure it out after some time. I like that you start with a rather powerful weapon, it feels good and I feel in control of the weapon. The second weapon didn’t seem to do anything, but maybe that’s me.

Also I too got stuck on the right.

The chest pickups were a bit of guesswork with what was inside of them, though reading all possible keys to use, I could figure it out.

Would’ve loved some checkpoints or text skips as it ends up making exploring the demo a lot easier. But for what’s currently available, I liked it!

Developer

Thank you! It sounds like my custom importer might've messed up when I switched compilation to WebGL. I'll have to push out a patch addressing that. The second weapon isn't self explanatory, but you hold right click to aim and then left click to shoot, it goes much further and goes through all objects.

Really appreciate all the feedback, I'll write this down and push out a patch after judging is done.

Submitted

Tried to beat it multiple times but I was not able to get far. The floating shooting enemies shoot way too fast and sometimes even outside your view. I also ended up stuck after falling through a shaft where I could not get out. I didn't have any abilities unlocked

Developer

Agreed, I wanted to nerf the shooters before I posted, but didn't have time. Which direction was the shaft from the start? Right or left?

Submitted

It was on the right side. Lead to another shaft on the right with no platforms going up. You can still update the game by the way. There is a 21 hour grace period from the end of the jam if you have time to squeeze something in there