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AndrewCrowe

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A member registered Oct 24, 2021 · View creator page →

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Nice idea. It does need either a sound or visual cue that the timer started as it would sometimes feel like its frozen while it loads and cost you a second which for this type of game is really important.

I liked the mechanic. The jumps on the second level with the fan/platform-things were a little too exact for comfort, and sometimes its gets confusing to differentiate background from platforms. Otherwise it was fun.

The art-style is nice and simple; But after playing for a bit I don't see what's the goal, if any.

I like that you can use the blocks themselves to either attack enemies or act as moving platforms to get yourself to higher places. I think the default attack takes away the focus from that mechanic, and the levels themselves could utilize it more.

The grappling hook mechanic seems a little unfinished though; grappling the asteroids just damages your ship, and grappling the "empty space" doesn't make sense. It could have been a dash instead.
Can't go wrong with Asteroids though.

It was fine. The sound effect was a little too loud.

Having to stun the enemies before killing them is a nice idea; although them spawning in a conga line makes it easy most of the time.