I feel like there's the foundation of something here, but I'm just not quite grasping it. I do really like the possible paths changing with the season, but I really couldn't figure out what I was doing. I also really struggled with surviving in general (likely a skill issue on my part) as my minions movement felt a little too slow and his attacks a little too inaccurate.
Devlog:
- I think this is a fine way to do a Devlog. It's a very personal and inviting way to do it which I like. I think it's probably particularly good for an indie dev trying to build a community! My only suggestion would be to chunk it up a little more, it's currently a pretty long read, so breaking it down to 2-3 days max could make it shorter and easier to digest.
Play game
BeeaSnez's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #15 | 2.667 | 2.667 |
User Interface (UI/UX) | #19 | 2.000 | 2.000 |
Overall | #21 | 2.333 | 2.333 |
Visuals(Graphics) | #24 | 2.333 | 2.333 |
Sound/Audio | #30 | 1.000 | 1.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
DevLog Link
https://andrewcrowe.itch.io/beeasnez/devlog/768494/beeasnez-dev-log-jam-edition
Developer Feedback Questions
The Devlog itself. It is the first time we do one so we were wondering if we even did it right. Using a single log for the whole jam week, and writing it as a sort of diary...
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