Thank you, I'm really glad to hear it!
Alex Coldfire
Creator of
Recent community posts
Well, that was really good, I have to say!
First of all, the game truly has atmosphere. I liked the overall vibe, which reminds me a lot of slasher movies from the late 00s – early 10s era. So nostalgic!
The dialogues are written really well and, what is very important, there are many little remarkable details which highlight the personality of every girl. Little gestures, different reactions to the same things, arguments, etc. I really liked the Yasmin-Nikita interaction.
The VO is perfect. Every voice is in its place and has genuine emotions. Bravo to the voice cast.
Overall, I think this game really has potential. Keep it up, devs!
Hey there! Glad you like my music, you`re welcome ^^
Your game looks really interesting!
Thanks for letting me know about using my tracks and for crediting. The only thing I'd like to ask - is to add my name before the link to the asset. Like:
Game BGM:
- Alex Coldfire (https://alex-coldfire.itch.io/12-soundtracks)
It'd be nice!
I wish you all the best with your project and I've already added your game to the special collection on my page to give it a little promotion :)
Thank you so much for such a huge feedback! It's really important for me as for a musician!
About the 'hit' of choruses - I think you have a point! It'll be cool to make them hit harder and I'll definitelyy try doing so.
About the sidechin - overall it's a genre feature, but maybe you're right and I really made it a bit tto much :D
Thank you one more time and wish you all the best with the jam!
Nice animation! The atmosphere of the track is good, but as charystuj have said, i't be nice to work more with structure and melody. Overall track should has intro/verse/chorus/interlude/chorus2/outro (or some variations). This structure will work in most of the cases. I wish you all the best in your musical journey!
A great classical composition with strong James Bond vibes (at least, that’s how I feel). Also, a very original interpretation of the art. I didn’t expect anyone to see such meanings in this artwork, but it turned out to be really interesting. From someone who also often writes orchestral music - my respect.
Oh, that sound spacing and panning work is incredible! Also it sounds really experimental and atmospheric, I like it! Tha only thing that I'd suggest to make this track even better is to add a bit of action, a slowly introduced beatbox that grow stronger through the track and drop into a full beatbox beat would be really cool for my ear. But even without it, the track is really interesting!
Hi! My name is Alex. I'm a Game Designer and Game Composer.
I have 2+ years of commercial studio experience and 5+ years of freelance experience as a game/narrative designer.
Successfully shipped 5 studio game projects as a full-time game designer.
Took part in 10+ game projects as a narrative designer on freelance. Also I really like participating in game jams and learning new game tools.
Also I write instrumental music, particularly in soundtrack, orchestral, and post-rock genres, but I never limit myself and enjoy experimenting with new styles.
I have 12+ years of experience in music, including 6 years of classical education. I continually improving my skills through specialized courses and certificates.
Worked as a lead game composer in Portuguese game studio. Produced soundtracks for indie games and advertising music for medium and small businesses.
Would be glad to collaborate on both these fields as a freelancer or on part-time. Just drop me a DM on Discord (alexcoldfire) or Linkedin!
Here you can find my Linkedin: https://www.linkedin.com/in/oleksandr-zimenko/
And my music portfolio: https://zimenkomusic.carrd.co/#portfolio
Thanks!
Hello everyone!
I’m a versatile game composer looking for projects!
I specialize in instrumental music, particularly in soundtrack, orchestral, and post-rock genres, but I never limit myself and enjoy experimenting with new styles.
I have 12+ years of experience in music, including 6 years of classical education. I continually improving my skills through specialized courses and certificates.
My work includes composing for a game development company, heavy machinery company, ad music for medium and small businesses, and 5+ years as a freelance composer. I collaborated with a game studio Top Sigma Studios (Portugal) as a lead game composer.
I have produced soundtracks for commercials, indie projects, and released over 40 tracks in various genres.
Always open to collaboration - feel free to reach out via DM on Discord (alexcoldfire) ^^
Here is my portfolio: https://zimenkomusic.carrd.co/#portfolio
And here you can hear some of my works.
This is an interesting and romantic story that includes a mystery hook - I really like it!
I’d like to go through different aspects of the game and share my thoughts:
-
Art: It’s simple but eye-catching. The game definitely has its own style, and it suits it well. The art reminded me of cartoons on Jetix, which gave me a nostalgic feeling 😊. There’s surprisingly a lot of art! During the game, I noticed scene changes and many CGs, which is not very common in indie visual novels and that's nice!
-
Story and Characters: The story is in the slice-of-life genre, which is classic for visual novels. But I like that there’s conflict and a mystery involving mutations. This mix of everyday life and monsters strongly reminded me of Coffee Talk. Perhaps this game inspired the visual novel?
Regarding the characters - all four monsters are unique and have their own traits. It’s great when each character represents a different archetype, as it allows players to have varied experiences during playthroughs. I really liked the character Celia - she’s an active and engaging companion to spend time with. I’m not an extrovert myself, but extroverted characters add liveliness to the story and push the main character forward.
Speaking of the monsters, I liked Victor. He has a great design and personality. Overall, I appreciate how the character designs match their personalities. For example, Victor is dark and gray, a quiet introvert; Ravi is represented as a peacock, an extrovert who craves attention - and so on. This is a fantastic detail!
-
Sound: The music isn’t outstanding, but it perfectly fits the mood and it's good. There’s enough variety in tracks so that the music doesn’t get repetitive. There are also plenty of sound effects accompanying various game actions, which adds to the game’s immersion.
Overall, I can say the project is interesting! It definitely has a compelling concept.










