(I played the pyromancer street rat in Peanuts' comment. :3 )
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Played a one-shot today. It was amazing! Really enjoyed it. With world creation, we kind of answered upcoming questions by mistake, but we worked around it. Also, managing what I'm capable of based on what cards I have in my hand feels a bit strange, because why am I suddenly not as effective at, say, physical tasks? Then again, it probably doesn't have to be characterised that way. Either way, I had a fantastic time, and I'd love to play a longer game. ^_^
Just researching for a different game I want to make, and stumbled across this which may explain some things?
"For dozens of popular Game Boy titles, the Game Boy Color has an enhanced palette built in featuring up to 16 colors - four colors for each of the Game Boy's four layers. If the system does not have a palette stored for a game, it defaults to a palette of green, blue, salmon, black, and white. However, when the user turns on the system, they may choose one of 12 built-in color palettes by pressing certain button combinations (namely a direction key and optionally A or B) while the Game Boy logo is present on the screen."
On the Gameboy Advance page, they also say this: "Game Boy games can be played using the same selectable color palettes as on the Game Boy Color."
Yo! I'm Albey. An autistic enby programmer/designer. I'll make games in virtually anything.
My life is pretty hectic and I don't know how much I'll be able to do for the jam, but this is an exciting idea! And also a good opportunity for me to practise with Godot.
I notice the colour-scheme for everything but the city matches the trans flag. :P
This game feels like something I want to chat with the creators about. Like, what does XYZ mean, how does it relate, I want to know more.
Also, I can climb up the slightly sloped walls with ease and escape into the abyss. :P