Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs

Albey Amakiir

17
Posts
3
Topics
6
Followers
4
Following
A member registered Apr 20, 2017 · View creator page →

Creator of

Recent community posts

(1 edit)

I would have loved to, but it was a game jam, and I ran out of time (working alone, and discovering it takes way more maths than I expected). But also, annoyingly, it was hard to find the fun. It's a fun proof-of-concept as-is, but if I were to put more effort in, I'd want there to be more to it than just a maze. And it turned out to be really hard to take in a fun direction (especially as a dev that likes procedural generation over hand-crafting).

Still occasionally thinking, though. It would be kind of a shame to waste such a good game title. I'm still proud of that. :3

Well that helps!

I'll still test on Wine first out of curiosity, tho. :3

Oh, good to know about Proton, thanks. Had no idea it was related. I'd test on Wine myself, but I'm poor enough I need to be sure it's gonna' work before I buy a game. I just know how good itch is for devs.

I like buying things here rather than Steam, because more goes to the developer, but I'm on Linux. Does anyone know if this works with Wine?

RYB comments · Replied to FLEB in RYB comments

I'm on openSUSE. We use .rpm files. I dunno if there's kinds beyond rpm and deb, but even if there aren't, software often needs to build for each distro separately anyway, or provide sourcecode for people to build themselves. I'm new to building games for linux, but I've built the prototype for my game as a .x86_64 (Godot's default for building linux games). I don't yet know how portable that is either. That's why I suggested Appimage. That should be able to be built once and run on any linux system.

Still, I'm also new to this. There may be a better way.

Heyo. Some linux distros (like mine) don't use .deb files and can't play this. Perhaps an Appimage would be more portable?

Don't mind me, just seeing how long it can take to drain the world's oceans into one enormous pit that used to be the tallest mountain.

It's a Pico-8 game. This is its only resolution. That said, the dev is making a higher resolution version. Check it out! https://twitter.com/SlipwaysGame

(I played the pyromancer street rat in Peanuts' comment. :3 )

Played a one-shot today. It was amazing! Really enjoyed it. With world creation, we kind of answered upcoming questions by mistake, but we worked around it. Also, managing what I'm capable of based on what cards I have in my hand feels a bit strange, because why am I suddenly not as effective at, say, physical tasks? Then again, it probably doesn't have to be characterised that way. Either way, I had a fantastic time, and I'd love to play a longer game. ^_^

This game is really lovely and beautiful. Clever puzzles, too. The last few levels are getting really challenging.

(1 edit)

Just researching for a different game I want to make, and stumbled across this which may explain some things?

"For dozens of popular Game Boy titles, the Game Boy Color has an enhanced palette built in featuring up to 16 colors - four colors for each of the Game Boy's four layers. If the system does not have a palette stored for a game, it defaults to a palette of green, blue, salmon, black, and white. However, when the user turns on the system, they may choose one of 12 built-in color palettes by pressing certain button combinations (namely a direction key and optionally A or B) while the Game Boy logo is present on the screen."

https://en.wikipedia.org/wiki/Game_Boy_Color#Color_palettes_used_for_original_Game_Boy_games

On the Gameboy Advance page, they also say this: "Game Boy games can be played using the same selectable color palettes as on the Game Boy Color."

The GBA added colours to black-and-white GB games. So did the gameboy colour. When you turn it on while holding different button combinations, they choose a different colour theme to apply.

Yo! I'm Albey. An autistic enby programmer/designer. I'll make games in virtually anything.

My life is pretty hectic and I don't know how much I'll be able to do for the jam, but this is an exciting idea! And also a good opportunity for me to practise with Godot.

I notice the colour-scheme for everything but the city matches the trans flag. :P

This game feels like something I want to chat with the creators about. Like, what does XYZ mean, how does it relate, I want to know more.

Also, I can climb up the slightly sloped walls with ease and escape into the abyss. :P