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I would have loved to, but it was a game jam, and I ran out of time (working alone, and discovering it takes way more maths than I expected). But also, annoyingly, it was hard to find the fun. It's a fun proof-of-concept as-is, but if I were to put more effort in, I'd want there to be more to it than just a maze. And it turned out to be really hard to take in a fun direction (especially as a dev that likes procedural generation over hand-crafting).

Still occasionally thinking, though. It would be kind of a shame to waste such a good game title. I'm still proud of that. :3

ohhhh ok, well you could always expand on this game, like a part 2, non-euclidian games are always getting a download from me, you could make a game like this one, but with different rooms/colors, landmarks, and maybe a story? idk im just throwing ideas out there, i find it best to make non-euclid games 3d, but a 2d one doesnt seem bad either, so try it if you feel like it