spikes could use some code.
Alan Robinson, Developer
Creator of
Recent community posts
Review/commentary: There's a lot to like in this game. I love the visual style, the exploration, and how open ended it is. and It feels easy to get lost in a good way; but eventually you become very familiar with nooks and crannies. I also love the emphasis on figure it out for yourself rather than being spoon fed.
However, (isn't there always one?), It turns out to be a lot more a precision platformer than I was looking for. In good part I think this is because the isometric perspective makes it very hard to make precise jumps and some of those are definitely needed. From what I've seen it's not a big part of the game but it's absolutely necessary making it kind of a blocker if you are not into that. To be fair to the game its description does mention that difficult platforming is part of the deal.
This isn't really criticism, after all you can't make a game that everyone will like!
Interesting. I found it a little harder to control my mouse cursor than I expected but then I'm playing on a laptop so I suppose it's really more of a criticism of the touch pad. Historically this sort of game would have a lot of momentum built into the cursor so that you had to anticipate a little bit rather than moving just like an actual regular mouse cursor would. I don't know which is better, But more more momentum would make it feel more like an actual game and less like a novelty.
I think I'd like this better if it wasn't a Pico 8 game. In particular the fact that you have to open and close the library constantly is kind of a drag especially given that there's plenty of screen space to show both the library and the playfield simultaneously at least on my computer that has a slightly better specs than a "real" Pico 8.
My review:
This is a pretty good puzzle game and in a somewhat unusual move actually has a pretty interesting storyline that goes along with it. At his core it's a game where you have to sweep over every single cell on the level visiting each once. To this several elaborations are added that make it new and interesting.
The unfortunate part in my mind is about halfway through the puzzles switch from being the sort that you can puzzle out to being the sort you kind of need to brute force because too many of the interactions are hard to predict . Thus I got tired of playing it around the 2/3 point and never got to see how the story ended, although I have my theories. ?
Presentation is excellent as are the controls and quality of life. And, full touchscreen support!
Hi everybody! After discovering how hard it was to get noticed on Steam despite having to pay the $100 submission fee I decided to move over to ITCH and give away my work and at the same time not have to pay to do it! my My first game here is decidedly casual and you've seen things similar to it but definitely not the same. At least I hope so. It's a unique variant of the jigsaw tile swap genre. Instead of swapping individual pieces it uses a sliding mechanism (no hole required!) to shuffle parts. To be clear, it's not a 15 puzzle; you can move any piece in any direction. Give it a try and let me know what you think! Also, if I made any mistakes in how I've set up my itch page I would appreciate hearing it.

PS. All of the images used are mine. I took them. No AI image-gen here! Of course it's possible that stock photographs or AI generated imagery might be A Little Bit More Exciting. But I hope you appreciate the human touch.

