Skip to main content

The Power of Pride Bundle 2026 — $10 PWYC Edition
On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Alan Robinson, Developer

371
Posts
20
Topics
16
Followers
13
Following
A member registered Sep 27, 2019 · View creator page →

Creator of

Recent community posts

(1 edit)

I really like the aspect that you have to decide what parts to use, ie is this going to a + or a -. too many games make their puzzles trivial by giving you only the exact parts your need. I did have problems with what felt double moves (one keypress=two spaces?). You've also managed to make this an actual sokoban + numbers not just a solve the equation kind of game. Nice! you should check out my game which could also be described as sokoban with math, but has an entirely different "solution" (see what I did there???). Heh.

Ps is there a way to skip ahead? I managed to reload by mistake and lost my progress & am not eager to replay the levels just to get back to where I was. 

Leaving comment's / rating on the game page itself is preferred, thanks!

with the lights turning off all the time it's super hard to keep track of where you are, IDK if "explore all the dungeon" is a realistic goal.

I like how most of the rewards are found by going right instead of left!  but it could use more "game" ie why we are doing this, what the goal is etc.

how do you start? can't get past the title screen. perhaps some content is cut off.

So is it actually possible to win or lose? Near as I could tell I was caught by the monster and there was no repercussion at all.  nor is there any sign you could win, or at least no hint of what that would mean.

graphically/theme wise you did a good job tho.

This was pretty well done. I especially liked how you did the visual transitions moving through The Cave et cetera. And the writing what I read of it was fun. Here's my piece of advice you need to let people know this is a visual novel right from the start on the game's page. I skipped through a big chunk at the beginning trying to get to the actual game play not realizing that I was actually skipping the real content. Nonetheless I started reading midway through and thought hmm this is actually pretty good. 

It doesn't really seem like there's anything you can actually do or interact with? Is this some kind of sandbox or is there any kind of actual game here?

Neither the arrow keys nor WASD seems to allow any kind of movement?!

The visuals and theme are top notch here . The gameplay feels a little bit less . There just doesn't feel like there's that much going on? I would have played longer to see if something happened but it was very fiddly. The difference between being able to cleanse and being hit was like one pixel or something .

fun till I got stuck. On what level? You know, the one with the name "". Not the one with the name "", the other one. 

(1 edit)

This was a neat idea! I got stuck an unknown distance into the game which hints at the QoL feature I'd like to see - level names, and level selection. 

1080p. your current resolution is pushing it off the screen so far that it's hard to find the full screen option if it's in fact there.

you've made this kind of impossible to play on a regular monitor size by setting the embed so big. 

Awesome and good luck!

Oh I see. I thought that the slowness was actually an intentional delay to prevent two movements when only one was intended. That makes my comment less relevant. If curious, try my game to see what I mean by unwinding as it's far easier to see than explain. 

sure. trash to me but gold to gdevelop users, I'm sure! 

Honestly, do it.

Thanks for playing and giving feedback too!

Interesting, didn't realize the walking speed was slow. I actually have the reverse issue, it's too easy to over-walk. Maybe a cueing system were you could stab the arrow key 3 times to move 3 spaces? hard problem to solve, all solutions have tradeoffs.  

yeah, that would make the most difference for the least effort.  good call. 

It's interesting idea to combine sokoban and story.  But having to read a long string of interactions through single lines with no forward/back gets old.  At some point I skipped something critical and then couldn't understand what to do.

empty.

I think this is a really fun game. The mechanic of only being able to push keys when you're already holding a key is both weird and produces pretty cool puzzle variations. Whatever; video games are not real life. I did take off one star however because I feel like the color choices at the beginning are almost designed to hide the mechanic of indicating key holding by that single colored pixel. For that reason I almost skipped the entire game because I couldn't figure out why things were happening and the first indoor room seemed impossible.

(1 edit)

Somehow I got here by clicking through a puzzle jam I didn't look very carefully obviously oops sorry about the inappropriate comment. There absolutely is a screen where it asks you to type but I'm guessing that typing was not what I was supposed to do and it was just flavor text in any case it did not appear to respond to any keys at that point. Perhaps the act of trying to type on the keyboard broke the engine.

This could use with a much more gentle on ramp. And by that I mean any kind of indication as to what to do / a couple of trivial starting rooms.

Ah I see . I had imagined it was something closer to reading order which explains why I never got what I expected at least half the time . One could imagine doing some sort of very minimal animation which would make this surface every single time with only a minimal delay. Of course the minimal delay might get annoying overtime . And now that I'm thinking about it I'm not really sure how it would animate it anyway because reading order would fight you on that exactly half the time .

wow, do you type words on that thing? I opened the tool and was immediately unclear on what was going on so sorry for such a basic question.

Care to give a hint for level 7? I suspect it has to do with the garden comment but I can't figure it out. 

Awesome, thanks!

ahh. thank you.  I guess I need to "mind" my pixels a bit more.

(1 edit)

Again, I'm missing the mechanic. How to do that from the corner? I understand I need to unlock the doors but not every key can be pushed into one.   I see no "carry" option.

Could you also add support for WASD for movement? My laptop's arrow keys are such a pain to play with. Or GamePad support.

There's a lot to like here. The humor is spot on. I love the mixture of regular RPG and office style tropes. There's plenty to do and a real sense of progression. At the same time for a game that was submitted to a puzzle jam it feels like it's more of a fetch quest than a real puzzle game. A little bit more logic stuff would have been nice. Unfortunately I got soft locked on the screen where I was supposed to type something. When I reset the game since it was only thing left that I could do I lost all my progress and seeing as how the world is fairly large and there's a lot of talking to do that was definitely game over/rage quit.

I like this a lot, as I said in my review. Just wanted to drop a note - is there an easy way to understand what the operand order is for the minus sign? I kept on getting different results than I expected.

is there a way to adjust how movement works? it's very slow. I used an unwind partial movement approach in mine, also not perfect as you can still make mistakes but it plays much quicker/smoohter at least for me.  otherwise, as I said in my review:  this is a lot of fun!

Ah, that helps a lot. Would have liked it if that was more clearly explained in game. 

there's a mechanic I'm missing here. I also can't get past the last two doors after entering the house. I'm guessing X is related, but what does X even do?

maybe the puzzle you solve is realizing you have to use the hint ;-)

point taken, tho. 

Yes I found the guessing hard, too. But with the hint method it wasn't blocking. good compromise. 

ah. so the blinking cursor made me think my arrow keys were going there, but really they were going nowhere. different why, similar result.  I'll pay more attention to the sequence of events next time. About how long do you think it takes to finish, since I need to play in a single session?

I mean the typing area gets activated (even if empty) and then the arrow keys move my cursor (or not, as there's nothing there to move around) instead of me.