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Alan Robinson, Developer

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A member registered Sep 27, 2019 · View creator page →

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fun till I got stuck. On what level? You know, the one with the name "". Not the one with the name "", the other one. 

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This was a neat idea! I got stuck an unknown distance into the game which hints at the QoL feature I'd like to see - level names, and level selection. 

1080p. your current resolution is pushing it off the screen so far that it's hard to find the full screen option if it's in fact there.

you've made this kind of impossible to play on a regular monitor size by setting the embed so big. 

Awesome and good luck!

Oh I see. I thought that the slowness was actually an intentional delay to prevent two movements when only one was intended. That makes my comment less relevant. If curious, try my game to see what I mean by unwinding as it's far easier to see than explain. 

sure. trash to me but gold to gdevelop users, I'm sure! 

Honestly, do it.

Thanks for playing and giving feedback too!

Interesting, didn't realize the walking speed was slow. I actually have the reverse issue, it's too easy to over-walk. Maybe a cueing system were you could stab the arrow key 3 times to move 3 spaces? hard problem to solve, all solutions have tradeoffs.  

yeah, that would make the most difference for the least effort.  good call. 

It's interesting idea to combine sokoban and story.  But having to read a long string of interactions through single lines with no forward/back gets old.  At some point I skipped something critical and then couldn't understand what to do.

empty.

I think this is a really fun game. The mechanic of only being able to push keys when you're already holding a key is both weird and produces pretty cool puzzle variations. Whatever; video games are not real life. I did take off one star however because I feel like the color choices at the beginning are almost designed to hide the mechanic of indicating key holding by that single colored pixel. For that reason I almost skipped the entire game because I couldn't figure out why things were happening and the first indoor room seemed impossible.

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Somehow I got here by clicking through a puzzle jam I didn't look very carefully obviously oops sorry about the inappropriate comment. There absolutely is a screen where it asks you to type but I'm guessing that typing was not what I was supposed to do and it was just flavor text in any case it did not appear to respond to any keys at that point. Perhaps the act of trying to type on the keyboard broke the engine.

This could use with a much more gentle on ramp. And by that I mean any kind of indication as to what to do / a couple of trivial starting rooms.

Ah I see . I had imagined it was something closer to reading order which explains why I never got what I expected at least half the time . One could imagine doing some sort of very minimal animation which would make this surface every single time with only a minimal delay. Of course the minimal delay might get annoying overtime . And now that I'm thinking about it I'm not really sure how it would animate it anyway because reading order would fight you on that exactly half the time .

wow, do you type words on that thing? I opened the tool and was immediately unclear on what was going on so sorry for such a basic question.

Care to give a hint for level 7? I suspect it has to do with the garden comment but I can't figure it out. 

Awesome, thanks!

ahh. thank you.  I guess I need to "mind" my pixels a bit more.

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Again, I'm missing the mechanic. How to do that from the corner? I understand I need to unlock the doors but not every key can be pushed into one.   I see no "carry" option.

Could you also add support for WASD for movement? My laptop's arrow keys are such a pain to play with. Or GamePad support.

There's a lot to like here. The humor is spot on. I love the mixture of regular RPG and office style tropes. There's plenty to do and a real sense of progression. At the same time for a game that was submitted to a puzzle jam it feels like it's more of a fetch quest than a real puzzle game. A little bit more logic stuff would have been nice. Unfortunately I got soft locked on the screen where I was supposed to type something. When I reset the game since it was only thing left that I could do I lost all my progress and seeing as how the world is fairly large and there's a lot of talking to do that was definitely game over/rage quit.

I like this a lot, as I said in my review. Just wanted to drop a note - is there an easy way to understand what the operand order is for the minus sign? I kept on getting different results than I expected.

is there a way to adjust how movement works? it's very slow. I used an unwind partial movement approach in mine, also not perfect as you can still make mistakes but it plays much quicker/smoohter at least for me.  otherwise, as I said in my review:  this is a lot of fun!

Ah, that helps a lot. Would have liked it if that was more clearly explained in game. 

there's a mechanic I'm missing here. I also can't get past the last two doors after entering the house. I'm guessing X is related, but what does X even do?

maybe the puzzle you solve is realizing you have to use the hint ;-)

point taken, tho. 

Yes I found the guessing hard, too. But with the hint method it wasn't blocking. good compromise. 

ah. so the blinking cursor made me think my arrow keys were going there, but really they were going nowhere. different why, similar result.  I'll pay more attention to the sequence of events next time. About how long do you think it takes to finish, since I need to play in a single session?

I mean the typing area gets activated (even if empty) and then the arrow keys move my cursor (or not, as there's nothing there to move around) instead of me. 

yeah I see that now. Bummer.

yeah I was guessing the word wrong. 

other note: I keep on getting my arrow keys locked in the typing area. And am I correct there's no save/restore? 

ahh I see. the first one was embarrassingly hard to guess, but the 2nd one seemed obvious. maybe it wasn't.  or maybe I can't use the skill everywhere that I want to. seems a little unfair that there's no feedback. 

I picked up the 2nd spell page and I'm 99% sure I know what the spell is, but when I type it nothing happens.  is there a screen I have to guess on first?

am I missing something? jam over already, no voting period? 

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That does get harder to explain as I distinctly remember my first family computer being a 386, tho before that my mom let me play around with a zenith 8088(?) portable she would bring home from work on occasion. It even had a color display, very fancy for the time. Every shade of blue and white you could ever want*, enough to make you forget it couldn't do any other color (or black). 

*roughly 4 total

I never did a FPS but the art style to https://lostwords.itch.io/scream is remarkably similar to parts of my only steam game , https://store.steampowered.com/app/3177810/Alien_Video_Game_Scientist/

Wow. Are you my long lost future self, or something? 

I know! Something must have been in the news that fed us the idea. "A shipping container containing many boxes of integers capsized today and fleets of tugboats were called to recover and organize the mess".  


Or something ;-)

I punted on doing a proper in game tutorial because of time. my own darn fault, but I'm curious, is this a jam where edits are locked as soon as the jam is over or are we allowed to keep on uploading after?  I've seen it done both ways. given ratings period is often when the real bugs come out I strongly prefer the option to allow uploads tho I can of course see the counter argument for locking everything in place, too.