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This was a fun idea. I was initially thrown off because I thought it was going to be some kind of Rubik's Cube game, but it’s really much closer to Minesweeper with an interesting mechanic that helps make otherwise impossible parts of the grid solvable.

The use of the dice dots was a great choice and really helps readability. Nice work on that. Of course, I was the one who suggested it, so I guess I’m mostly patting myself on the back, but we can call it a two-person pat :)

For me, the biggest challenge was figuring out how the mechanics worked, and that was a lot of the fun. It does make me wonder how many levels I’d play before that novelty started to wear off. But not every game needs to last forever. If you bring me something new, interesting, and novel, with a strong sense of theme, I’m happy to spend some time with it before moving on, and I think this game lands squarely in that space. Nicely done.