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(2 edits)

I really like the way you can rotate the different faces of the cube and uncover new relationships, creating paths into dense regions that would otherwise be impenetrable. It’s a clever "twist" on Minesweeper-style deduction, and it makes exploring the board feel engaging and strategic. 

I played for about 15 minutes before realizing that, even on the easiest difficulty, I had only made a tiny dent in the overall search space. That’s part of the design, of course. At any given moment, you’re only seeing a small fraction of the full board because of all the possible rotations, which makes the scale much larger than it first appears (x8, perhaps?).

Because of that, I think it could be interesting to experiment with smaller sub-cube sizes, maybe even something as compact as 3×3, as a way to ease players into the concept or offer a shorter session option. The larger scale is impressive, but for me this feels like the kind of game I’d enjoy sitting down with for 15-25 minutes at a time, rather than committing to an hour or more to work through a full board.

I am glad that you have delved very deeply into the mechanics of the game. Yes, I will add a lot of things in the future. This is still a raw version of the game. But it already has an editor and the gameplay itself, about the size of the field, maybe yes, you're right, I was thinking about it too, because the original meaning of the mechanics opens only at 3rd and 4th level. It's really nice to see that someone really liked my mechanics) How do you like the implementation of the closed cube? As for the rotation, it's shown a lot in the question and on the main screen, you can spin the cube, too, so I think it's not related to other games.

because of the long time to finish I only played lev. 1. I'm guessing the "closed" cube must come later?

oh, it's a pity, well, there's nothing you can do, yes, the closed cube is orange and appears on the 3rd and 4th levels, there's logic with internal neighbors, that is, you can't see the whole field and you have to connect the sides in your head, in general it's quite difficult