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arttysya

13
Posts
1
Followers
A member registered 76 days ago

Creator of

Recent community posts

hi. I get your idea, but I don't think you realized what you did. You point out that the game mode is "no flag", but at the same time the idea of the game is generally about something else. that you can open several cells at once for a larger number of points (If I understood correctly). I also think that if you return the flags in this mode, it won't get any worse. Because the flag is a small victory and I had to recalculate the same thing 3-4 times because it was 50/50 and I had to recalculate every time I went there.

oh, it's a pity, well, there's nothing you can do, yes, the closed cube is orange and appears on the 3rd and 4th levels, there's logic with internal neighbors, that is, you can't see the whole field and you have to connect the sides in your head, in general it's quite difficult

50/50 the mechanics are really unusual and makes you think. But the rules are also crookedly implemented so far, I tried to release the game for jam, I will fix it in the future. Level 4 relative to all mechanics is of medium difficulty (5/10)

I am glad that you have delved very deeply into the mechanics of the game. Yes, I will add a lot of things in the future. This is still a raw version of the game. But it already has an editor and the gameplay itself, about the size of the field, maybe yes, you're right, I was thinking about it too, because the original meaning of the mechanics opens only at 3rd and 4th level. It's really nice to see that someone really liked my mechanics) How do you like the implementation of the closed cube? As for the rotation, it's shown a lot in the question and on the main screen, you can spin the cube, too, so I think it's not related to other games.

The first level is correct to relax, spatial chaos begins at level 3

That's right, if you're wondering what the first idea was, then these are cubes that are closed to each other, the rest of the variations appeared later to simplify the game and diversify

Oh, thanks. As you can see, the game is still far from the final release stage, so I couldn't even imagine how people here would react to this.

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A fun game. I liked it, I had never seen such a mode before

An unexpected combination, it took me a while to figure out the mechanics.

I get the idea, it really looks interesting.

Wow, I feel something in common between my game. It's a cool idea, I really liked it.

I really liked the animations of the slugs, their swaying and the sound, it looks very peaceful. But the heavily superimposed sound scared me.

Good implementation of dungeonsweeper, I really liked the goblin voice acting!