I actually dont have a telegram, I did just submit for the discord though
AGLgames
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Hey, this project immediately caught my attention because atmospheric psychological horror is exactly the kind of experience I love building.
I’m an independent Unity/C# gameplay developer with experience developing horror projects, RPG systems, enemy AI, gameplay interactions, atmospheric exploration, and narrative-focused experiences. I’ve released several indie projects on itch.io/GameJolt and participated in multiple game jams focused on rapid gameplay iteration and immersive design.
A lot of my work leans heavily into:
- psychological horror
- environmental storytelling
- tension-building through atmosphere
- immersive exploration
- gameplay feel and pacing
- “something feels wrong” style horror
Your description of ordinary life slowly turning unsettling is exactly the kind of horror I gravitate toward creatively.
I’d definitely be interested in discussing how I could contribute as a programmer/gameplay systems developer. I also have experience with animation integration, gameplay interactions, UI systems, debugging, encounter flow, and general Unity implementation.
Portfolio: https://aglgames.itch.io/
GameJolt: https://gamejolt.com/@AGLGames/games
Looking forward to hearing more about the project.
Hey everyone,
I’m an independent Unity/C# gameplay developer currently looking for paid work, contract opportunities, long-term indie projects, or potentially strong rev-share projects with serious teams.
My strongest experience is in RPG systems, gameplay mechanics, atmospheric horror experiences, combat systems, enemy AI, progression systems, interaction systems, and gameplay feel.
I’ve spent years building and refining gameplay systems in Unity, primarily focused on:
• RPGs / ARPGs
• Horror Games
• Exploration-Focused Experiences
• Combat-Driven Gameplay
• Narrative Gameplay Systems
I especially enjoy working on projects that focus on:
• Player immersion
• Atmospheric storytelling
• Responsive combat and controls
• Enemy encounters and tension-building
• Progression systems and exploration loops
• Environmental storytelling and worldbuilding
Technical Areas I’m Comfortable Working In:
• Gameplay Systems
• Combat Systems
• Enemy AI & Behaviors
• UI Systems & Menus
• Interaction Systems
• Camera Systems
• Inventory & Progression Systems
• Gameplay Feel / Responsiveness
• Animation Integration
• Debugging & Optimization
• Encounter Design & Pacing
• Narrative Gameplay Integration
I’ve worked independently across full development cycles including prototyping, implementation, iteration, balancing, bug fixing, testing, and release preparation.
Highlighted Projects:
• Legends of Commenrealm — ARPG Prototype
• You Found Me — Atmospheric Psychological Horror Game
• MEDICATED — Atmospheric Psychological Horror Game
• Dream of Maywether — Adventure Jam 2017 Entry
Portfolio Links: AGLgames - itch.io
AdvGoLeft (@AGLGames) - Game Jolt
Education / Certifications:
• AAS — Information Technology: General Studies
• Java Programming Certification
• C++ Programming Certification
• TestOut Linux Pro Certification
I’m especially interested in collaborating on:
• RPGs / ARPGs
• Horror Projects
• Narrative-Driven Games
• Tactical RPGs
• Atmospheric Indie Games
• Gameplay-Focused PC Titles
If your team needs a Unity gameplay programmer or systems-focused developer, feel free to reach out. I’d love to hear more about your project.
Hello everyone,
I’m a Unity gameplay programmer with indie game development experience since 2017, and I’m currently looking for paid work on small to mid-scope indie projects.
My background is primarily in systems-driven gameplay and psychological horror, but I’m comfortable working across genres where clear mechanics and player interaction are important. I’ve shipped multiple complete games as a solo developer and am currently working on a larger action RPG where all core gameplay systems are complete and ongoing work focuses on content and tuning.
What I can help with:
• Gameplay systems and mechanics
• Player state and status-effect systems
• Event-driven logic and interaction
• Prototyping and iteration directly in Unity
• Supporting and extending existing codebases
I’m most interested in:
• Paid work (rev-share considered only if combined with compensation)
• Unity-based projects
• Small, focused teams with clear goals
Portfolio:
If you think my skillset could be a good fit for your project, feel free to reply here or send me a message. I’m happy to answer questions or discuss scope and expectations. My resume can be provided upon request.
Thanks for reading.
Sounds interesting. Consider me interested.
As a bit of credentials I can explain my voice acting history.
First and foremost I have voice acted in previous projects, those being the Five Nights at Treasure Island series as the Phone Guy for a few entries as well as the Cult Leader for the 'The Lost Ones' entries, both 1 and 2, developed by Malrat, his page here: Malrat_ (@Malrat_) - Game Jolt
I also am an avid Dungeons and Dragons player, having provided a myriad of voices over 22 years in various accents and tones, being a Dungeon Master for 15 of those 22 years, and being a paid professional DM in 2020 and 2021.
In any case I can provide voice line work if you are interested!
Hello! I am interested in this project and would love to learn more. I have several years (8+ years) working with Unity non-professional. I have made horror projects, Jam projects, and currently have a few personal projects in the works.
I have experience with creating complex inventory, equipment, quest, and navigation systems using C# language.
I am also a voice actor should such a need arise. My contributions include the character of 'Cult' in the Five Nights at Treasure Island: The Lost Ones series.
I am experienced in world building, lore writing, voice work, and encounter balancing from 22 years of Dungeons and Dragons as both a player and a 'forever' DM.
I look forward to a response and working with you further!
Hello! I'm an experienced Unity dev and massive Lovecraft fan, favorite story is Shadow over Innsmouth, and I am interested in your project. I have around 10 years of experience working with Unity and C# language, I'm also a programming student. I am interested in this project concept and I look forward to further discussion if you are interested!
Hello! I'm an experienced Unity Dev, currently at work in my own RPG project, but I am interested in maybe discussing this project further. I have 10 years experience working with Unity, C# language, and experience with voice acting (see Five Nights at Treasure Island series, I am the voice of some phone actors and the Cult Leader in TLO 1 and 2) if you are looking for those skills.
In hindsight I probably should have at the least made the map a bit smaller 😅 If you want any tips, head either North, South, or West and you will run into land, and you will eventually find the enemy battleships. All the land batteries are near the lands, I think Im gonna add a minimap to a new build shortly
We are currently making an Open World action adventure rpg and we have a lot of the core mechanics built. We are looking to test engagement through playtesting and discovering what works and what could be tweaked to make this project better.
A prototype has been posted with all major components of the project in place. It consists of a single dungeon with combat, traps, a single puzzle, several items of weaponry and gear, abilities, and a boss at the end with unique phases in their combat.
If you fine folks could give it a playthrough, maybe post a video so we can get real time constructive criticism, we would greatly appreciate it!
Here is our project prototype! It is a single dungeon meant for testing the basic foundation of the project, that being combat and puzzles. We would love any feedback, maybe even a video or two of real time plays.
Our project "Legends of Commenrealm" is set to be an open world RPG set in the kingdom of Therizon. You will embark on a journey to route of the corruption in the inner royal circle and save the kingdom from a grim fate!
This prototype features combat, abilities, a single puzzle, and a boss fight with multiple mechanics.
Keep in mind this is a very early prototype, so it is not the most polished in terms of graphics!
Regardless, we would love some feedback and constructive criticism!
Thank you for giving it a play! I aimed for atmosphere for this project, as with my other horror projects, but I wanted to remain in sync with more audio cues, which I see translated very well! I thank you for playing abd I hope to see you get your hands on my future projects! Some may involve clowns 😅
Thank you for playing! The underlying theme was centered around mental health, with a strong emphasis on isolation and suicide, hence why when you ended up finding her at the end you sort of learn the truth. It was also inspired by the classic Missing Halloween short animation if you want to check that out (I didn't make that, but was inspired by it). Thank you again for playing! It was fun to see you get immediately sort of short circuit when there were occasional scares lol
I appreciate you giving it a shot! I wanted to stick with what I knew and that was atmosphere! As for the ending, I can understand the feeling of it being slightly anticlimactic. With the underlying theme of mental health the intent was to show the idea of feeling isolated and being alone when people with harsh mental health conditions were at their most vulnerable, and was meant to be a somber sort of sad ending, so it can seem like a sudden shift in tone. I appreciate your feedback on it! That will certainly help with future projects moving forward!








