Hello everyone,
I’m a Unity gameplay programmer with indie game development experience since 2017, and I’m currently looking for paid work on small to mid-scope indie projects.
My background is primarily in systems-driven gameplay and psychological horror, but I’m comfortable working across genres where clear mechanics and player interaction are important. I’ve shipped multiple complete games as a solo developer and am currently working on a larger action RPG where all core gameplay systems are complete and ongoing work focuses on content and tuning.
What I can help with:
• Gameplay systems and mechanics
• Player state and status-effect systems
• Event-driven logic and interaction
• Prototyping and iteration directly in Unity
• Supporting and extending existing codebases
I’m most interested in:
• Paid work (rev-share considered only if combined with compensation)
• Unity-based projects
• Small, focused teams with clear goals
Portfolio:
If you think my skillset could be a good fit for your project, feel free to reply here or send me a message. I’m happy to answer questions or discuss scope and expectations. My resume can be provided upon request.
Thanks for reading.









Here is our project prototype! It is a single dungeon meant for testing the basic foundation of the project, that being combat and puzzles. We would love any feedback, maybe even a video or two of real time plays. 


