We are currently making an Open World action adventure rpg and we have a lot of the core mechanics built. We are looking to test engagement through playtesting and discovering what works and what could be tweaked to make this project better.
A prototype has been posted with all major components of the project in place. It consists of a single dungeon with combat, traps, a single puzzle, several items of weaponry and gear, abilities, and a boss at the end with unique phases in their combat.
If you fine folks could give it a playthrough, maybe post a video so we can get real time constructive criticism, we would greatly appreciate it!