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A member registered Aug 01, 2019 · View creator page →

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Got a similar 1 line shape :)

How!? Well, that's a bug to fix by next year...

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Fun clues! Knew I was going to forget about moving [that number], and forgot about it anyway xD 9:06

Thank you for playing :) Lightspeed is the end! I've updated the game to rephrase that progress bar to "The End".

Very amusing premise, and the execution is just as funny. Great clean interface. The small number of inputs makes the game easy to pick up and the physics-based gameplay adds complexity and challenge.

The glue wasn't as useful as I would expect - I tried using it to avoid damage when the box was bouncing around.

I'm sure glue could be used strategically to keep the box on a certain side, though that was a bit too hard for me to do.

Minor bug: somehow, the box escaped and I won!

Thank you for the great feedback, and sticking through with the game! We would have liked to gradually introduce the mechanics and show you what to look for. As it is right now, being overwhelmed at the start is understandable. It's a lesson for future jams to set aside more time for tutorials! (And to reduce scope... as always!)

You have a fair point that certain hacks are hard to notice. It should be possible to make detecting these hacks more reliable, by changing mechanics and through balancing.

I'm glad you found the player list useful and found a successful strategy! Directional and position-aware audio is a fantastic idea; I would like to implement that.

Finally, congratulations on the perfect run :)

Great idea, and a very impressive array of mechanics for 48 hours of development! UI was easy to get used to. Although, unless I'm missing something, the level is sadly deleted when the player dies. Overall an impressive piece of work.

Great polish on this game, the systems feel fair and there's definitely potential to expand on the idea more! There wasn't much challenge at the start but the game did get gradually harder.

Thanks PebbleWheat! That's fair feedback; we tried to compensate for the small view & low mobility by having ways to teleport the view, but the game would have benefitted from a faster camera speed regardless, to help you keep up with action you can already see!

Wonderful premise, it was really fun to play! Finished in 229 days :)

Not at the moment; those are all the components that visibly stick to the elevator, though there are upgrades afterwards that you may have found. Thanks for playing!

Thank you for the lovely comment, I'm very glad you enjoyed it!

Thank you for playing! I like your suggestion, so the Earth's mantle can now be found 10km below ground (please be warned, it's very hard to reach, and it's only visual).

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Same issue here! In the Chrome developer console (accessed by F12 on Windows), an error is raised because the file is served over HTTP.

Mixed Content: The site at 'https://zarkonnen.itch.io/' was loaded over a secure connection, but the file at 'http://www.zarkonnen.com/static/bumble/media/uploads/Airships_1.0.21.1_Windows.zip' was loaded over an insecure connection. This file should be served over HTTPS. This download has been blocked. See https://blog.chromium.org/2020/02/protecting-users-from-insecure.html for more details.

P.S. for anyone trying to download Airships with Chrome, you can click the second link from the message in the developer console to start the download.

Hi TheRealAskz! Could you please explain how to get -1 cables, if you remember how to? That would be great. Feel free to reply here, or email tabletkqua+bugtracker@gmail.com.

I'm working on the first update and I could fix it now.

Magic! More seriously, the jet engines are propelling the elevator up - but I hadn't added an animation for that by release time. Congrats on reaching orbit!

Thanks Patate! I'm happy you found the puzzle element satisfying too. Will try to fix those later parts of the game and polish that up!

And the music, haha, I ran out of time to make something proper, so my poor piano improvisation just had to do :P

Thanks for playing! Agreed, this game absolutely needs polish in so many places - but I'm glad you like the concept still.

Very neat little game and so highly polished too - it feels great to play! Cool art style, and nice work animations and on the audio design :) The difficulty fit pretty well for me, it doesn't feel too unfair even with all the randomness. Even so, difficulty selection could be a nice feature anyway.

Got confused at the start and tried walking into everyone right away - oops :D

I found it pretty fun to play, it's a well made game! And I like the waddle that all the characters do, it's cute. Hmm, the choice between wearing a mask or no mask - what a good analogue to. The way it naturally gets out of control is fantastic. Good job and a very very topical use of the theme :)

Thank you so much for the in-depth feedback :)

The physics are definitely rough - jumps especially mess with the responsiveness here. I feel like the panels that force a key down (control panels :P) are the worst part of the game, when they're pointing left/right; since they override most of your horizontal movement, which doesn't feel great. So, very fair feedback. It's also kinda an uncomfortable mix of thinking and action, something to be worked on for sure.

The key design - the game used to continue after collecting it, but the wonderful people testing often got stuck at that point (it's actually the intended route to go back to "planification" there and switch controls). I should just explicitly state that keys don't reset, rather than forcing the player back - as you said, it is rather jarring.

I do regret not listing out the controls, but I'll make sure to add all the possible keys in the description (as well as make a tutorial, after the jam). Thanks again for your thoughts, glad you found it an interesting experience! - Kevin

Cool concept, I liked having to manage both the character and the spaceship. Also, beautiful pixel art work on this game, it's bright and vibrant and really fits well!

Had a slight issue with the flying bugs; since the player collides with them, you can get stuck against  the map edges.

Absolutely incredible mood with all the graphics and ambience :)

The absence of control makes it quite a different experience from other games - it really delivers a feel though, watching the world progress while having no control over it. Nice work!

Lovely little game, great use of the "running out of space" theme! The little animations like the smoke from blocks falling and on the warning symbol are also quite nice. Mind if I ask what the blue tile was?

Agreed with metalsnail, but speeding up the simulation for the ending part would have been a cool addition - I assume you're finished with this one now though, so heh, whatever :)

(found with the game randomizer :))

I did! :)
Thank you, Nauplius!

That's good to hear.

Fun puzzle game! The scoring mechanic is great - it feels fair and also quite dynamic.

Thank you Patate! :)

Quite. In fact, it would be at minimum a 50-year long endeavor, if my calculations are correct!

And thanks for playing - glad you liked the ending joke :)

Yup. There just had to be one of these games.

Thank you for the great ideas! I was actually thinking the same thing with that sort of tranquil, overly "inspirational-looking" changing background. Still, I've got a lot to learn before trying to make those changes - luckily there's a decade left to do that :)

This is awesome! The nyan cats haha - those look great. Really fun to play, awesome modelling and sound effects. Theme-wise you've absolutely gotten the graphical one - the environment looks fantastic - and well done with getting that one-input mode in too. Overall, really well made.

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Very creative use of the theme! - gives this one some pretty unique player movement. I like the sounds too. One suggestion - could you align the tiles to a grid? That would be neat.

Thank you very much! :)

Thank you for playing! I agree, this one really does throw everything away just to make the player "give up" for the theme. Glad you enjoyed the gameplay part, and I'll definitely look for ways to get players around "the kick in the head" :)

(hey, for anyone who stumbles across this in the future) the game is set to private now, to avoid this being found out of the context of gbtk. @adriendittrick did a quick playthrough if you're really curious, but prepare to be disappointed - this was gbtk, after all :)

Thanks! :)

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well looks like that's game

Thanks for suffering through all of the GBTK games for us though! And of course, thanks for hosting this wonderfully awful jam :)

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Thanks for the bluescreen and popups from the original; they work really well here! Good luck with your own game.

This game is fantastic! I was surprised by how much variety you got into this game in just 48 hours! It's impressive how you designed your levels for different characters. And it was just as fun to play the second time trying different levels and recruits. Definitely my favourite so far, 5/5! :)
The perspective graphics are nice, though I found it sometimes made judging how many tiles up/down were between your recruits and other things in the scene.