Wonderful premise, it was really fun to play! Finished in 229 days :)
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Same issue here! In the Chrome developer console (accessed by F12 on Windows), an error is raised because the file is served over HTTP.
Mixed Content: The site at 'https://zarkonnen.itch.io/' was loaded over a secure connection, but the file at 'http://www.zarkonnen.com/static/bumble/media/uploads/Airships_184.108.40.206_Windows.zip' was loaded over an insecure connection. This file should be served over HTTPS. This download has been blocked. See https://blog.chromium.org/2020/02/protecting-users-from-insecure.html for more details.
P.S. for anyone trying to download Airships with Chrome, you can click the second link from the message in the developer console to start the download.
Thanks Patate! I'm happy you found the puzzle element satisfying too. Will try to fix those later parts of the game and polish that up!
And the music, haha, I ran out of time to make something proper, so my poor piano improvisation just had to do :P
Very neat little game and so highly polished too - it feels great to play! Cool art style, and nice work animations and on the audio design :) The difficulty fit pretty well for me, it doesn't feel too unfair even with all the randomness. Even so, difficulty selection could be a nice feature anyway.
Got confused at the start and tried walking into everyone right away - oops :D
I found it pretty fun to play, it's a well made game! And I like the waddle that all the characters do, it's cute. Hmm, the choice between wearing a mask or no mask - what a good analogue to. The way it naturally gets out of control is fantastic. Good job and a very very topical use of the theme :)
Thank you so much for the in-depth feedback :)
The physics are definitely rough - jumps especially mess with the responsiveness here. I feel like the panels that force a key down (control panels :P) are the worst part of the game, when they're pointing left/right; since they override most of your horizontal movement, which doesn't feel great. So, very fair feedback. It's also kinda an uncomfortable mix of thinking and action, something to be worked on for sure.
The key design - the game used to continue after collecting it, but the wonderful people testing often got stuck at that point (it's actually the intended route to go back to "planification" there and switch controls). I should just explicitly state that keys don't reset, rather than forcing the player back - as you said, it is rather jarring.
I do regret not listing out the controls, but I'll make sure to add all the possible keys in the description (as well as make a tutorial, after the jam). Thanks again for your thoughts, glad you found it an interesting experience! - Kevin
Cool concept, I liked having to manage both the character and the spaceship. Also, beautiful pixel art work on this game, it's bright and vibrant and really fits well!
Had a slight issue with the flying bugs; since the player collides with them, you can get stuck against the map edges.
Absolutely incredible mood with all the graphics and ambience :)
The absence of control makes it quite a different experience from other games - it really delivers a feel though, watching the world progress while having no control over it. Nice work!
Lovely little game, great use of the "running out of space" theme! The little animations like the smoke from blocks falling and on the warning symbol are also quite nice. Mind if I ask what the blue tile was?
Agreed with metalsnail, but speeding up the simulation for the ending part would have been a cool addition - I assume you're finished with this one now though, so heh, whatever :)
(found with the game randomizer :))
Yup. There just had to be one of these games.
Thank you for the great ideas! I was actually thinking the same thing with that sort of tranquil, overly "inspirational-looking" changing background. Still, I've got a lot to learn before trying to make those changes - luckily there's a decade left to do that :)
This is awesome! The nyan cats haha - those look great. Really fun to play, awesome modelling and sound effects. Theme-wise you've absolutely gotten the graphical one - the environment looks fantastic - and well done with getting that one-input mode in too. Overall, really well made.
Thank you for playing! I agree, this one really does throw everything away just to make the player "give up" for the theme. Glad you enjoyed the gameplay part, and I'll definitely look for ways to get players around "the kick in the head" :)
(hey, for anyone who stumbles across this in the future) the game is set to private now, to avoid this being found out of the context of gbtk. @adriendittrick did a quick playthrough if you're really curious, but prepare to be disappointed - this was gbtk, after all :)
This game is fantastic! I was surprised by how much variety you got into this game in just 48 hours! It's impressive how you designed your levels for different characters. And it was just as fun to play the second time trying different levels and recruits. Definitely my favourite so far, 5/5! :)
The perspective graphics are nice, though I found it sometimes made judging how many tiles up/down were between your recruits and other things in the scene.
Thank you :)
Yep, that's a real bug there - there's meant to be a final bluescreen, but I guess GenericOS has just had enough at this point! An ironic ending to this game. I'm glad you enjoyed!