Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Fading Signal: Astronaut in distress!View game page

A frantic 5 minute platformer!
Submitted by gamedyx — 5 minutes, 58 seconds before the deadline
Add to collection

Play MegaAwesome5MinuteGame

Fading Signal: Astronaut in distress!'s itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#6763.7714.000
Overall#19602.9463.125
Fun#21092.7702.938
Originality#24172.9463.125

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
An astronaut loosed control of his spaceship

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

2 things that were not clear at first :
- I could kill the bugs by jumping on top of them (classic, but I didn't think about it). Having the bugs do some sort of plunging attack and stick in the ground for a second or 2 could encourage player to jump on them for example.
- the clouds have an outline giving information about their effect (rain or lightning). Perhaps changing the visual of the whole cloud itself would help ? or just a tutorial text to explain.
- I needed to push my ship from "outside" the ship. It would be better if the robot could just grab it even if we're on top of the ship in my opinion.

I like having to be both careful for the robot, and taking some risks to push the ship under the clouds. Once I understood everything, it's fun and I could complete the game (well, have the giant ship arrive, but I couldn't find anything to do with it).
The visuals work pretty well, too. Good job :)

Submitted(+1)

Really good animations and visuals. Soundtrack is nice too - fits the theme well. Gameplay felt a little tough/limited but I'm also kinda bad and it would be hard to polish more than this in 48 hours. Nice work!

Developer(+1)

Many thanks by taking your time playing and rating our prototype! TBH it was difficult as many ideas were popping out and we weren't able to say no to most of them, so while trying to get everything done we couldn't polish everything as much as we should, that's what we learnt from this, less mechanics but more polish on the detail and work on them!

Diego - Programmer.

(+1)

It is a cool concept and the visuals are exelent. My biggest problem is that it isn't tha much fun. Also,  it can turn really dificult form one seocnd to the next.

Developer (1 edit)

Thanks for playing our game. It's true that we couldn't work on polishing the game as much as we should as we had many differenced variables to be taken into account, the initial idea was to not to punish the player by offering an experience that can be easily replayable if one game doesn't go as expected.


Diego - Programmer.

Submitted(+1)

Cool concept, I liked having to manage both the character and the spaceship. Also, beautiful pixel art work on this game, it's bright and vibrant and really fits well!

Had a slight issue with the flying bugs; since the player collides with them, you can get stuck against  the map edges.

Submitted(+1)

Fantastic art! It looks amazing! I really like the overal idea of protecting the spaceship, good work !

Developer (1 edit)

Thanks for taking your time playing and rating our game!

Diego - Programmer.