Thank you! I would like to request vsync option as well.
adfxgames
Creator of
Recent community posts
You know what, I would buy this game in its current state. If you could make the replay activate with a button press, that would be fantastic. This game's system is genius. It lets me cheat, but there is a system behind it that I am fighting against that also cheats and is forcing me to cheat faster than it. It feels like playing against the Bog from the Kaiji anime and manga.
I like the arcade feel of this game. There is a bug with player getting stuck running on the edge.
Playing this game is frustrating because it feels like I need to both look above 1 floor and the current floor; however, it is difficult to see because what I need to look at only takes up 50% of the screen. The other 50% is what I don't need to look at which is 2 floors above and 1 floor below.
I found some fun glitches to this game. I can do a short hop by sliding and then jumping briefly. I can clip to the next floor by sprinting, then, sliding and jumping at the same time. There is a really fun metagame of the game's system messing with you with glitched poison also clipping to the current floor if you try to exploit these glitches.
I think this game is good, but needs fixes in some areas. I managed to get a high score of 55 in less than 10 seconds by exploiting glitches.
I tested this game on Linux using Wine. It works.
Pros:
-Good level design
-Controls are fine.
Cons:
- Controller customization would be nice to have. Unity does not recognize my 8bitdo xbox controller
- The characters are inconveniently placed at the edge where I want to jump. Triggers dialogue instead of jump.
- No interesting background music to set the mood.
-The jump and fall feel a little floaty and slow.
I found a glitch to clip up to a platform using second jump and ball kick. I think it is a cool glitch.
I like the presentation and visuals. Flying feels nice.
I saw from the game page that the prototype has no win condition. I was not able to find enemies if there were any.
If there are enemies, I think it would be a good idea to place them in the beginning to make things immediately interesting.
Lasers feel unclear. I don't know which direction they will go. I would like for the laser to shoot forward in the center of the screen. I do like how firing a laser pushes you back.
Pros
- Presentation is good! I enjoy the retro PS2 drum-n-bass and jungle aesthetic.
- Controls are good.
Cons
-Default graphics settings should start at mid range or low settings. They were at the highest level by default and made my PC struggle. 60 FPS limit should be default. Look at Steam Hardware survey for an idea of what most people use.
- Speed class names are confusing and unclear because I do not have context for what Dromar and those words mean.
- It feels unfair that another racer near me can boost and easily destroy my vehicle. I prefer being bumped to the side and slowed down.
- In items mode, the random yellow bomb stage hazard is difficult to see ahead and dodge. It feels unfair.
Overall, I really like the game and look forward to playing the next revision.
Playtesting this on Linux Mint.
Brave Browser version 1.85.116.
chromium build version 143.0.7499.110
I can't play the game because the keyboard input is not being registered. The mouse works. I managed to get to the start of playing the world, but I can't move because keyboard input is not working.
I am impressed that this seems like browser-based Minecraft!
I would like to know. What is different and unique about EagleCraft?
Hi MB5Dev.
I played Fight Club.
I think it has potential to be a great game!
I noticed some technical problems.
Some of the moves are not easy to read. This can be fixed with more clear animation that shows startup, active, recovery phases.
Dash looks like a fast teleport that can't be read.
I am playing this on wine in Linux.
I am making a game that is a genre mashup of 3D platformer and 2D fighter.
I am looking for feedback on it. If you could play this game with another person and tell me if you find bugs.
I am interested in knowing if there are issues you see in the game, if the controls feel good, and any opinion you have.
https://adfxgames.itch.io/mad-meddlers-beta
Thank you!
It was not built from the ground up exactly. It is more like a lot of independent pieces from third-party open-source libraries joined together into an engine. For example, OpenGL is used for rendering, OpenAL Soft is for sound, a simple open-source code for Entity Component System is the engine architecture, glfw3 for input, GGPO for rollback netcode, online matchmaker is a modified open-source code.
If one component is bad or not supported anymore, then, I can likely replace it with another or fix it. I consider this mid-level engine development. Low-level engine development dives into more platform internals like rendering and sound and is not handled by a third-party.
Link: https://goatrus.itch.io/thief-fighters
Summary: A 2-8 player local multiplayer game in which a player can steal their opponent's power after
defeating him and use it along with other stolen powers in their collection to defeat other opponents.
Video: https://goatrus.itch.io/thief-fighters
Looking for feedbackon game play mechanics. The art will be improved later. Sound effects will be added later.
The game requires game pad controllers similar to the xbox 360, ps3, nintendo switch pro controllers.
Link: https://goatrus.itch.io/door-to-life
Summary:
Single / local multiplayer game. Trapped in a labyrinth, find the golden tile to get out. Cooperative / Competitive multiplayer. Multiplayer mode has a secret surprise.


