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adfxgames

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A member registered Dec 02, 2020 · View creator page →

Creator of

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For Fight Club, do you want to make this game a party game or a competitive fighting game? 

Nice! If you could, please give me any feedback on the latest version 15.4.1 of Mad Meddlers. 

I can answer some questions on fighting game design if you have any. 

I am making a similar game called Mad Meddlers, but it is a competitive 3D Platform Fighter. Similar 3d environments and camera perspective.


Do you want to collaborate? 

I can help you with fighting game design, and game testing. 

I need help with presentation.

Hi MB5Dev.

I played Fight Club. 

I think it has potential to be a great game!


I noticed some technical problems. 


Some of the moves are not easy to read. This can be fixed with more clear animation that  shows startup, active, recovery phases.

Dash looks like a fast teleport that can't be read.


I am playing this on wine in Linux. 

@Dorovvsky Hi. I am following up. Are you free to test the Mad Meddlers prototype and give me feedback? If you are not available, no worries. 

Wow! Thank you! I hope the exams are not too difficult. 

Thank you so much! I look forward to your feedback.

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I am willing to put anyone in the special credits who gives me feedback. Let me know if you would like to be credited.

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I am making a game that is a genre mashup of 3D platformer and 2D fighter. 

I am looking for feedback on it. If you could play this game with another person and tell me if you find bugs. 

I am interested in knowing if there are issues you see in the game, if the controls feel good, and any opinion you have.
https://adfxgames.itch.io/mad-meddlers-beta

Hi. Could you test my game with another player? Also could you please give me feedback on the game? 

I will credit you and give you a free copy of the paid version when it is released.

https://adfxgames.itch.io/mad-meddlers-beta

Thank you!

 
It was not built from the ground up exactly. It is more like a lot of independent pieces from third-party open-source libraries joined together into an engine. For example, OpenGL is used for rendering, OpenAL Soft is for sound, a simple open-source code for Entity Component System is the engine architecture, glfw3 for input, GGPO for rollback netcode, online matchmaker is a modified open-source code. 


If one component is bad or not supported anymore, then, I can likely replace it with another or fix it.  I consider this mid-level engine development. Low-level engine development dives into more platform internals like rendering and sound and is not handled by a third-party. 

There are some good ideas in this game! It is more atmospheric than I expected with the experience of being distracted playing games on the phone and forgetting to give treats to the kids.


There seems to be a bug where I can't exit the phone after playing mobile games.

Sounds good!

 

Link: https://goatrus.itch.io/thief-fighters

Summary: A 2-8 player local multiplayer game in which a player can steal their opponent's power after

defeating him and use it along with other stolen powers in their collection to defeat other opponents.

Video: https://goatrus.itch.io/thief-fighters


Looking for feedbackon game play mechanics. The art will be improved later. Sound effects will be added later.

The game requires game pad controllers similar to the xbox 360,  ps3,  nintendo switch pro controllers.

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Link: https://goatrus.itch.io/door-to-life

Summary:

Single / local multiplayer game. Trapped in a labyrinth, find the golden tile to get out. Cooperative / Competitive multiplayer. Multiplayer mode has a secret surprise.