Nice! If you could, please give me any feedback on the latest version 15.4.1 of Mad Meddlers.
I can answer some questions on fighting game design if you have any.
Ok, so I played a little bit of your game so far. Just a heads up, i dont really think I’m that good at constructive criticism cause this would be my first time, but I’ll try anyway, so here’s what I have to say;
Graphics: The graphics of the game seem quite old, being that they are low resolution, and the character models were good, however, lacking a little bit in complexity. Additionally, playing this game had me wondering if it was made in a custom engine or one I haven’t heard of. If so, then it’s pretty cool that you’ve managed to make so much on your own.
Gameplay: The gameplay could definitely be better in terms of intensity and “juice” (making the game feel really good to play). Some of the moves feel a little static, and I struggled with this a bit as well with Fight Club, but for advice, I would have added camera shaking, more VFX, and smoother animations. Over the years I’ve been in this field is that making or adding things in the game that i don’t think anyone would notice actually makes the game more fun and seems less like a game but rather an experience. If you’re in a custom engine or a different one i haven’t heard of, then I’m not entirely familiar with the production process, so i wouldn’t really know how hard it would be to do all of this, since I really like working in Unity, but the easier an engine is to use, the less creativity you can squeeze out of it for sure.
General Advice: I know I’ve said related things like this before, but if this really was a custom engine, then that’s SUPER cool and I’ve actually wanted to do something like that but i don’t really have a lot of time or motivation to do something that monumental since I’m still in high school, but even if its not, just making a game like this is definitely a win. Now to get serious, the way a developer looks at a game and makes it is VERY important, first being that you know the full extent to which your game can go and players do not. Another tip is juice is VERY VERY important as it keeps players playing your game. Watching gamedev youtubers is also important and a great way to learn how to make games and the process as well, i know Dani is a HUGE dev when it comes to unity and he’s actually kind of how i got into gamedev, but i could go on about gamedev stuff, but the last thing for now i would say is to take inspiration from other games and creators, no im not saying steal their work, but to take some themes or ideas from other games and see how you can mold them into your own ideas or creations. I know I do this A LOT, whether that may be Music, Game Concepts, Gameplay, UI, etc., but it’s a very good habit to learn how to do properly. Watch documentaries and stay plugged into what’s circling around the gamedev community!
That’s all for now, and I hope you found this long essay helpful! if you have any other questions regarding game dev stuff or whatever, you can dm me on Instagram!! I for sure have more I wanted to say on here, but to keep things short, I optimized (Hey, another good piece of advice!! Optimization!)
Instagram name is mb5.dev (same pfp as the one shown on my YT).