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(+1)

Thank you so much for the helpful feedback! Do you have suggestions on  what would make the tutorial be more polished? 

I will set the training partner in training mode to idle by default. That makes more sense for what training should accomplish. 

Often what you see is a guided experience where players are required to perform specific actions a number of times

Take for example assassins creed 2, where the player enters the ring with the PC's uncle and they have to perform a set of actions that guide the player through combat, effectively becoming a combat tutorial.

Something like that borders on stereotypical nowadays, but maybe other fighting games like tekken have better ways?