Thank you so much for the helpful feedback! Do you have suggestions on what would make the tutorial be more polished?
I will set the training partner in training mode to idle by default. That makes more sense for what training should accomplish.
Often what you see is a guided experience where players are required to perform specific actions a number of times
Take for example assassins creed 2, where the player enters the ring with the PC's uncle and they have to perform a set of actions that guide the player through combat, effectively becoming a combat tutorial.
Something like that borders on stereotypical nowadays, but maybe other fighting games like tekken have better ways?