Very cool art on the main menu, and great to hear voice acting. When it transitioned over to the gameplay, the screen froze, showing ??? W. I thought it was some puzzle and attempted to press it in sequence 😅, but I discovered in the comments might have been a glitch. I watched the video, and overall, it looks pretty great!
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I was running around like a headless chicken from enemies, until I realised I needed a knife to stab them. In my second playthrough, I found the knife but not the orb, so there are random spawn points for key objects. This was very thoughtful, as it made me scour the whole map just to be lost again in the maze.
Well Done!
Really cool and unique gameplay idea—cutting the room into sections to trap IRS agents and fire.
I did manage to break the game though 😅. I started going crazy with the slicing, and at a certain angle I got pushed outside of the room.

The voicelines are hilarious, reminding me of Killing Floor, where the characters comment on money.
Good job DonCaberu, DaddyBonner, Hivernote!
I got extremely lucky with the rooms—every one I walked into was the correct one 😅. On my second playthrough, my RNG wasn’t so kind, and I ended up walking into a room with someone in it.
When I saw the screenshots, my mind immediately went to Minesweeper. The colour tones and stickman style were really nicely done.
Great game, CodesNorth!
What a challenging game. I managed to reach 1:03 before dying, and sadly I couldn’t make it back to the 5th stage. It’s incredibly frustrating learning each pattern, only to die from the slightest mistake on the player’s part.
This honestly felt like playing Dark Souls in 2D.
00:00 – The first level I eventually figured out… and cheesed by mashing the dash key in the corner. There’s a good chance the pillars will bug out and won’t kill the player.
00:15 – On the second level, I ran and jumped onto the wall, trying to position myself where the saw blades weren’t travelling. Then I’d hop over them whenever possible.
00:30 – Nice little break for my hands.
00:45 – The third level introduces the homing circles. You have to dodge and pray for good spawns. Then I discovered you can block the homing circles once they turn into squares.
01:00 – The fourth level is spikes everywhere. The spikes only killed me once on the platform, and I realised I should’ve hugged the wall and spammed dash like my life depended on it. I guess the intended method is avoiding the spiked sections while sticking to safe surfaces.
The difficulty ramps up really well, with each level introducing new patterns and challenges to learn. Sadly, I kept dying before I got to the minute mark again, so I threw in the towel. I’d love to see you play through your own game with a death counter—because mine has to be in the hundreds.
I really enjoyed the varied techno music too, especially with how fast-paced the game is.
Otherwise, great game tofi123!
A shame about the Windows .exe, but I rated the project anyway based on the YouTube video. It looks like the player has to run around in a mad dash, cleaning selected pieces of furniture that spawn randomly in the world.
It’s an interesting design choice, since it encourages multiple playthroughs to get the best furniture positions within the time limit—kind of like Minecraft speedruns where players hunt for the best world seeds.
It also looks like you and I had the same idea for an Easter egg 😊. In my project, it’s broken too—when you pick up the first stuffed toy, the lights start changing colour like a disco.
Anyway, it’s a shame the game couldn’t be played directly, but mistakes are the best lessons in game dev, and hopefully something like this won’t happen again.
Good luck with future game development Olive Maxxwell!
I felt pretty stupid at first—I thought you had to click the room the alien was hiding in, but later I realised the text actually says to click the empty rooms instead.
It’s a nice and simple game: click the rooms the aliens aren’t in, but you have to remember where they’re hiding. I really like that you can place the new rooms yourself. You can space them out early on to keep track of everything, but once the grid fills up, it basically turns into Minesweeper.
It’s a very nice short and quick game, especially considering it was made in around 8 hours.
Very well done sgtwombatstudios!
A very challenging game, I really wish I had read the developer’s comments first. I ended up panicking because I didn’t realise I couldn’t click the close option on the computer while the timer was ticking down.

After failing multiple times over several days, I finally managed to win… though I’ll admit I used a bit of cheating.
That fourth puzzle question was brutal. With the timer stressing me out, I caved and used Scrabble Cheater to figure out the word.
Overall, it was a very stressful game—but clearly designed to be 😅. Reaching the end and deleting the files felt incredibly satisfying, like I had finally defeated this beast of a challenge.
Well done, Skitecs and C43LUM!
Cool “build a room” idea! I ended up making my own little Sims-style room where I had everything I needed. I even walled off the toilet area with tall wardrobes and set up my gaming corner.
I didn’t realise there was a painting option at first—I had no idea how to use it and only discovered the menu after pressing all the buttons.
Then I saw there was an option to create a pool… and I was devastated when I couldn’t actually build one. So naturally, I made it my mission to build a pool anyway.
I also discovered the player could build on top of themselves, so I hatched an escape plan!
Step 1: Delete the window. 🪟 Step 2: Build objects around yourself so physics can’t push you away from the window. 🧱 Step 3: Enjoy the view while falling. 👇 Step 4: Build the pool—even though the grid is stuck to the room, so enjoy your floating pool. 🤽♂️
Funny enough, I enjoyed figuring out the game—first by making a nice room, and then by breaking it afterwards. 🙃

Well done Dennis Gaming Studio!
Thank you for your kind words, PBA Studios! I totally agree with the points you mentioned. The game definitely needs better onboarding so players aren’t left guessing what to do, and the interactions could be clearer with things like hover prompts or simple cues. The performance issues you ran into are also fair—we’ve noticed them too. At the main menu, we automatically set the graphical settings to low and use GLTF for 3D static assets.
Hey, Pikachu, so when you interact with the door in the future, she should start talking to you. You decide how to respond to her using the number keys on your keyboard, and from her information, you can go back to the past and act on it.
Strangely, I don’t know why she isn’t talking, as I just tested it for myself, and it’s all working.
In a nutshell, you go back in the past to change the future.
While going through the levels, I found it difficult to tell where the player character was because of the bright background colours. Maybe switching the colours—using black for the player character and white for the target point—might work better, since the target point doesn’t move but the player does.
I made it to level 66 before finally throwing in the towel, as I wandered off the map and lost the player forever. I thought I was going to reappear on the other side of the wall, but I was wrong.
Nice little game you made, especially in the 1-hour mark ⬛
Now I know how it feels to be trapped in a padded cell. I was spinning around like a lunatic until I figured out how the game works. It’s a really clever use of the mechanic for the puzzle—simple but easy to understand.
I can actually see a positive side to not having any audio. It gives you space to reflect on the puzzle itself, since some people focus better with music while others need complete silence.
Really well done game, good job. 🍽️
Nyxline, you’re going to give me PTSD from fans. I genuinely thought you were going to pull a big-brain move and jumpscare me during the audio adjustment. I was busy lowering my headset volume so I wouldn’t get deafened when I noticed text appearing—then you went ahead and completely bamboozled me. Well played, sir.
After spamming all the buttons to get familiar with the controls and exploring the area, I was very impressed by how much content you managed to create within such a confined space. The level design was really well done, and the audio kept me constantly on edge.
Really cool horror game idea—good job! 🔓
I felt like the mad scientist picking up body parts, throwing them in the blender and sorting them out. Took me a few moments to realise why I couldn’t place them on the table.
I left the game running for a few minutes, and the number of body parts piled up was crazy. After completing the game, I thought of a cool idea for the future: if you ever take this further, create different monsters with different body parts. I also encountered a bug where the body part can get stuck to the player and orbit around you.
The art style is great, and the music makes you sound like a villain, which is on point.
I had a lot of fun with this game, good job 👍
I’ll be honest, when I played your game for the first time, I ran around, talked to everyone, interacted with most things and kept talking to the wrong people. On my second playthrough, I realised you can speak to the people multiple times. I felt so stupid.
I was bouncing around speaking to all the characters, and I ended up with the route ending 5 Elise, but I managed to see all the others. I liked how each character had their own mini-game, but the only one I didn’t like was the dice roll. Makes sense for her character, but on the RNG side, I roll high on the first 55%, but low 30% guess I am unlucky 😭.
But good job creating this game. Overall, the story, music, and gameplay were great.
Game Review Spoilers
I wouldn’t survive in horror scenarios. The first thing I do is look back and see my man Slenderman. I ran up to him and hugged him 😅. The atmosphere was spooky, and the sound design was really well done. I saw the two numbers on the wall, but it never occurred to me to look at the floor—the gameplay video helped me with that.
Nice submission JustSomePikachu!
To sum it up, it felt like a rage game right from the start—especially after losing all my progress in the other rooms. I kept getting frustrated by dying to a hidden trap, then having to repeat everything again, only to die to some stupid mistake I had already learned from before.
When I first played the game and completed the second level, I thought it looped back to the first level. It wasn’t until I revisited the game that I realised there was much more to it.
That feeling of finally learning all the patterns and reaching the end gave me a Dark Souls–style wave of relief.

Great game, even though I wanted to punch my monitor after dying to the unknown spear trap. 😂
At the start, I wasn’t sure about the controls, so I had to read the description to realize it was a point-and-click game.
My approach was to hit first and examine the object later, and with that strategy, I was able to complete the game. The room with the multiple torches confused me, though—I had to fullscreen the game to see the torches tucked away in the corners so I could progress.
Cool little game you made.
The art style and bullet hell mechanics reminded me a lot of Undertale. After my seventh attempt, I defeated the boss three or four times—and then died.
I found it easiest to circle, avoiding the pizza and sodas, while spamming the hell out of the crisps. I was also gutted when I raced the boss, thinking I was going to get a reprieve, but it immediately jumped into the next dangerous wave.
I swear, some of the hitboxes felt unforgiving. I thought I dodged, got hit anyway, realised I got hit, and then got hit again. But thanks to the fast-paced nature of the game, it wasn’t really a problem—I was back in another run within seconds.
I have to ask, is there an actual ending to this game, or is it endless?
Great submission! I don’t usually like bullet hell games, but this one was genuinely enjoyable.
Anything with zombies is a total win in my book.
I love the art style and the theme of being a survivor defending your house. The gameplay balance felt a bit off to me, though. It reminded me of an old Flash game I used to play called The Last Stand, which has a similar concept.
Anyway, I ended up cheesing the game by turning on the radio, picking off the first zombie, and then turning the radio off again. This let me slowly build up my in-game economy.
Well done on the game!

I managed to escape from the bomb using the TV!
The puzzles were a good mind teaser, but once I reached the Anguish level, I was unable to progress. I was thinking the code was gun, as you mentioned light, and I was thinking muzzle flash of a gun, so I resorted to watching your YouTube video to get past the later levels.
I realised you could spam the code even when outside, interacting with the bomb, so watching the continuous explosion was enjoyable as the art style was so well done.
The audio did get a bit tedious at times, so adding some music would have paired nicely with it. It would have been cool to hear the music ramp up in intensity as the bomb timer neared its end.
Overall, I had fun playing it. Great submission!
Spoiler
When you first start the game, look around near the bed, where you’ll find a pocket watch that can change time. If you go into the future, you can see a note describing the problem where you hop into the past and pick up the alcohol bottles and put them into the trash can. You can then go into the present to see what changed.










