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While going through the levels, I found it difficult to tell where the player character was because of the bright background colours. Maybe switching the colours—using black for the player character and white for the target point—might work better, since the target point doesn’t move but the player does.

I made it to level 66 before finally throwing in the towel, as I wandered off the map and lost the player forever. I thought I was going to reappear on the other side of the wall, but I was wrong.

Nice little game you made, especially in the 1-hour mark ⬛