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A shame about the Windows .exe, but I rated the project anyway based on the YouTube video. It looks like the player has to run around in a mad dash, cleaning selected pieces of furniture that spawn randomly in the world.

It’s an interesting design choice, since it encourages multiple playthroughs to get the best furniture positions within the time limit—kind of like Minecraft speedruns where players hunt for the best world seeds.

It also looks like you and I had the same idea for an Easter egg 😊. In my project, it’s broken too—when you pick up the first stuffed toy, the lights start changing colour like a disco.

Anyway, it’s a shame the game couldn’t be played directly, but mistakes are the best lessons in game dev, and hopefully something like this won’t happen again.

Good luck with future game development Olive Maxxwell!