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ace_of_spaces

14
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A member registered Jun 12, 2020 · View creator page →

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Thank you! We're definitely very pleased with the idea overall. I definitely get what you're saying about the lack of visibility, and it's definitely something that was hard to test for when you already know the paths.

I'm glad you enjoyed the exploratory aspects of it! Collision is definitely my nemesis in this project it seems haha. I'm glad you enjoyed the artwork! Thank you for rating/feedback ^_^

I agree that adding some element of audio would be great! If I had another day of work I think that's where I would have put it. Thank you for your feedback!

Thank you for your feedback! We had a moment of sheer panic at the last minute where the jump hadn't been properly tuned to a full screen experience and so the platforms, collision, jump height etc all need some tuning still. I'm glad you enjoyed the artwork and the concept!

This was really well done. I wasn't very good at it, and it feels like the fireball was weaker than I was expecting it to be. The music and sounds were great, and it felt good to raise a bunch of corpses. The fact that I couldn't control the camera and that it didn't shift to show where I was going sometimes made me uncertain sometimes where I was supposed to go

I think the fact that the levels got easier as they went was somewhat confusing. I did figure out the whole losing thing relatively quickly, but it was a nice little sad game. I think the twist on the theme is interesting, but I don't know if the game fully capitalized on it - the game itself is only getting to the death of the relationship instead of starting fresh afterward, if that makes sense

Definitely a cute game! I love the aesthetic of the ghost boi himself. The lack of a proper objective is a bit unfortunate, but it's clear you put a lot of time and energy into developing the aesthetic and the level itself, which is really well made.

I really like this concept - who doesn't love trying to scare a bunch of living folks? However, I don't know that I really understood how to make progress - I ended up just following people and pressing space to make them scream. I would have loved being able to manipulate some of the environment to freak them out! The floor plan of the house was also huge, and it was hard to know who was where. Also I would have liked to be able to control the camera, especially when I got into some corners. I think the ghost was super cute, I liked that it was super visible and simultaneously clearly translucent.

This game is so cute! I really like the idea of unfinished business being really mundane things, and the gradual releasing of the shackles was really cool in that it directly impacted gameplay. Good work!

This was super cute! The boss was suitably intimidating, but the fact that he doesn't do damage on contact made it a bit easier than I was expecting. I think the player moved a bit too quickly for me, I was struggling to pick up the hearts. I love a good revenge story, and integrating "Death is only the beginning" as a power up system was super cool!

I didn't understand at first that you had to select the glass first since there's only the one location for the glass - once I got that though it was fun! I did run into a bug where my w key just stopped working. Also the Skip button didn't seem to work for me.

I really liked this - I did run into a problem where on a second run of the game I didn't gain or lose levity so I was stuck on the first level. I at least got to see the doggos ^_^

I enjoyed this - I did get a little frustrated with some of the precision of the jumps. The camera also felt a little twitchy when I was getting to the edge of the bounds. The color shift was suitably dramatic!

I really really can't wait for the next few Acts!! I'm hoping that the implied chance for polyamory is real because I don't know how I'd pick otherwise lol. I'm so curious about how the magic system here works, I'd definitely like to see more of it. Thanks for working so hard on this!