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Abbi-Tato

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A member registered Jul 08, 2025 · View creator page →

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Ok I managed to figure out the problem! There's no marked door in the first room but if you randomly bump into all the walls you'll eventually find where it is. (Middle of bottom wall)
Then I played through all the fights and fed all the ingredients in the right order and.... got the same ending! I guess there's no option except "the demon destroys the world", lol? I feel that's a pretty creative interpretation of the theme! The wizard's problem is they refused to "just get started", they jumped into a really big ambitious project as their first idea instead of starting small. So they're always doomed to failure.
Still, I'd recommend adding the same shadow graphic to the first door that all of the others have. It'd be really helpful in making sure players can experience the full game. Gonna increase my rating now, yay! - Bonnford

The animated cutscenes were SOOOO good, and absolutely hilarious! And I love the design of the demon and how well you animated it changing between forms.
But umm.. the game seemed to not be working? When I started it said I could attack but nothing in the room was attackable and there wasn't any way to leave. My inventory was also always empty and I couldn't interact with any objects except the feeding altar. And then even though it said to feed berries I had no option to select what to feed. Clicking on all the items did nothing, WASD and arrow keys did nothing. I could just select Feed and the game decided I'd chosen the meat item and gave me the bad ending.
I feel like this probably isn't the intended gameplay, so could I ask for help on what to do? - Bonnford

I'm so glad you had so much fun! You're the first person who's said their favourite monster. I appreciate the Skeet Sniper love ❤️ I had loads of fun designing them! - Bonnford

Oh, then I think that's a glitch? It never gave me three chances to fail the cup and quiz, it'd just restart to the beginning of the room if I failed once, even when I had two lives left. I found it rather odd!

I'd be so excited to see more from this game in the future!! - Bonnford

I loooved the idea of playing as a snail, snails are one of my biggest faves! (I just slightly favour sea slugs) The visuals were so cute and I was especially impressed by the giant african land snail sprite. Such great detail crammed into a gameboy art style! I also loved collecting Snail Rules, and I was impressed that this is the first game I've seen in the jam that had a fully complete story and dialogue.
However, the control scheme was a bit hard to use for right-handed folks. Directional keys and the mouse means I'm either trying to switch between them both with the same hand or have to move my keyboard far to the left.
I also felt it was kind of a let down that the ending doesn't involve the "eat enough to be higher level than the frogs" gameplay, and instead the final two challenges were troll puzzles with no solution. It was pretty annoying having to click through all the answers to every question again and again, watch all the animations of the cups, just to have another attempt at the last question which is impossible anyway. I felt it was really unintuitive because "snails don't cheat", but the answer is that yes, they cheated. And same for only being allowed to resign after moving multiple chess pieces, when the instructions say only move one, and "snails listen to rules". IDK, it made me feel like I hadn't earned the happy feast by being a good snail. Maybe it coulda ended with "Final snail rule: snails speak up when things are unfair!", to make it all make more sense?
Sorry for such a long comment haha! I just loved this soooo much!! I got so invested in making the giant snail proud.  - Bonnford

But the fight options ARE greyed out when you don't have enough energy to use them...
It only glitches and doesn't show that if you're hovering over your allies during the enemy's turn. Every time I clicked on them to attack it'd show the font in a greyed colour if I couldn't use it.

EXTREMELY good art style, really stunning! It stands out with a unique vibe amongst all the other games in the jam. And the concept here is great, but the unclear interface made it really difficult to get very far. I loved the effect of the final boss bursting out of the card but I couldn't beat her even on easy.
It was impossible to tell what move the enemy was using at any time, it was really unintuitive to have to heal by clicking on an enemy instead of the party members, and the stats at the bottom would keep showing whoever I last moused over but with the name of who's currently attacking. HP also never went down on the display unless I moused off and back on again, making it hard to tell who'd just been hit and how hard. 
I think it's awesome what you've done here, its very well fleshed out and really has promise. Keep up the great work! - Bonnford

I couldn't manage to beat it at all no matter what strategies I used. By the end I just didn't have enough space left to put down the higher point value blocks in the arrangement they needed. I couldn't find any way to delete blocks I'd already placed. So I struggled to get to 500 and could never reach 700. I hope that feedback can help! - Bonnford

I appreciate the praise, thank you Picarune! I actually originally forced players into the shop to give their weapons back, but I was struggling to balance rental prices properly within the jam timeframe so gave players an easy out.  If I ever return to the game for a full version, I'd love to have a more impactful rental mechanic, maybe in some kind of "hard mode". -Abbie

Wow, this is definitely the one I've spent the most time playing in the whole game jam! 4-5 hours and I could never beat year 7 so unfortunately I think it might be unwinnable. (Unless you get really really lucky?)
I love the idea here but the randomization makes it way too difficult. I'd recommend if this was made into a full game someday, maybe have multiple levels with preset blocks and a solution to find.  (Also orthogonal and diagonal seem to be mixed up in the block descriptions)
It's really, really addictive though and I had an absolute blast even if I didn't win! - Bonnford

This was an idea we wanted to implement but just didn't have enough time before the deadline. It's good feedback for future development, thank you. - Bonnford

Thank you for your feedback! The idea was that the enemy countdown meter would help people plan around it, since the difficulty is based on resource management. If encounters appeared based on luck you might be stuck in situations where you know you have 5 steps to the shop to get more money, but no idea if you'll get ambushed before you get there.

During playtesting I also suggested we have a bad luck protector against rolling a 1! Abbie is planning the idea of ring accessories with special effects if we ever do an updated version someday. Things like a minimap are also ideas we just couldn't implement in the time limit. Thank you for your suggestions, they could be fun ideas for the future. - Bonnford

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Thank you for all your suggestions! I understand what you mean now. - Bonnford

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This one's really cool and impressive! Wonderful sprite-work, interesting mechanics and a strong premise. GJ and gratz on the game jam entry! -Abbie

Thank you so much, we're absolutely honoured! Glad you had a great time!- Bonnford

Thanks for your feedback! I'm sorry, is it ok if I ask for clarification on what you mean about making money loss feel weightier? What would you suggest as a solution? - Bonnford

No problem, I'm happy to help! I'll definitely check out this artist's other pixelart now, that's awesome! - Bonnford

It's impressive you managed to finish so many minigames and animations in such a short game jam! But it's unfortunately a bit offputting that the hardest one is the first one. Sometimes it was literally unbeatable- the bar would generate too far away for the cursor to ever get to it before the ghosts reached you.
Was also rather disheartening that after grinding all these minigames the ending is a massive downer where nothing you did mattered. The sprites are also very inconsistant in pixel size and it made it hard to judge the hitbox for jumping over the cars.
Nonetheless, you deserve to feel proud for finishing a larger game than most people here! And I hope you had fun making it cos I had fun playing. - Bonnford

Suuuper cute and chill! A real breath of fresh air! - Bonnford

Great fun, and the pixelart is extremely impressive! That's wild that you finished so many fully animated unique units in such a short time! I absolutely adore the squid wizards~!
 However it's a little confusing when you can't tell what a unit's attack range and weaknesses are before you summon it. I also found that enemies seem to glitch out when moving between rooms. I kept losing cos the red knights would just camp out in the hallway between room 1 and 2, and my ranged dudes didn't seem to be able to hit them even if they were right next to them. I also couldn't hit them with magic because I couldn't select underneath the interface box.
Overall, a really promising start and I'm excited to see where you'll go from here! - Bonnford

I love the pixelart portraits and the concept of the game, but actually playing it is extremely confusing. I have a bunch of random events happening and absolutely no clue which characters would fit best to resolve them. Idk if a Drama Llama or a Backseater would rock it at a Transmog Fashion Contest? The idea of managing a rowdy guild of discord users is great but maybe it could be more accessible to people who don't already know all the slang? - Bonnford

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Nothing happens, its just a screen with an image of the character's face and no buttons or mouse clicking cause anything to happen.
It's a neat character design but I wish I could see the game. Best of luck in making it someday! - Bonnford

I absolutely couldn't tell, the game looks all good to me 👍 You deserve to feel proud of your work. - Bonnford

Oh thank you, I did use Chrome yes. Is it possible to download the game to play on desktop? - Bonnford 

Thanks so much! - Bonnford

Interface is a little confusing to navigate, I never managed to brew any coffees and could only succeed with bottled drinks and snacks. The character art is extremely adorable and I love the variety of different customers! I had a lovely time. - Bonnford

Love the art style! What a wholesome idea for a game!  - Bonnford

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Didn't work for me either.  - Bonnford

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Couldn't get very far into it, as the screen started suddenly strobing between what seemed to be two different environments. It was impossible to navigate through the camera lazers when I wasn't sure where I was on the map. I really adore the animated main character though, you did an excellent job on the visuals and gameplay concept! Would love to see more of this in the future.  - Bonnford

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I also want to add that JackDogyRom is my beloved child, and RomDogyBor made me laugh my ass off for a full minute. These are really charming scrunglies! And its very impressive you finished a 3D character creation engine in such a short time. - Bonnford

I think you uploaded your project file instead of the finished game? This can't be opened unless the player already owns Gamemaker.

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I keep getting error messages saying it's missing image files: mary-netty.png, MadeWithMV.png, endTurnSheet.png, etc. I think you may have forgotten to include a folder in the upload?
It's impossible to progress because the entire battle interface is gone. The game looked neat from what little I got to see, so I'd love to play more of it if you could fix this.  - Bonnford

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Love the pixel art!  I'd reccommend adding a screenshot to your thumbnail image, I think you'd get a lot more players if they could see the nice art style. The gameplay was well executed and only had a few moments of confusion: the sock and trousers icons didn't look very much like clothes. Lovely little game, very relateable experience! - Bonnford

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Doesn't work. Says "unityplayer.dll not found"  - Bonnford

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Doesn't work. Says "executeable has been renamed" and immediately crashes.  - Bonnford

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Thanks Christophe! The UI is definitely something I'd touch up if I ever do a second pass on the game, especially the shop. The monsters are called Skeets (Based on mosquitos), their design and art come from my wonderful friend Bonnford. I appreciate the praise ^_^ -Abbie

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Can't get past the guy asking for "a mischievious prankster who likes the water and can read minds". Guff body, Bor head and Dogy arms fullfills all those requirements but he still says no. I can't figure out any other combination that would work. - Bonnford

Super creative concept! Really rewarding to puzzle out stages. I couldn't figure out level 5 :(