Thank you for your feedback! The idea was that the enemy countdown meter would help people plan around it, since the difficulty is based on resource management. If encounters appeared based on luck you might be stuck in situations where you know you have 5 steps to the shop to get more money, but no idea if you'll get ambushed before you get there.
During playtesting I also suggested we have a bad luck protector against rolling a 1! Abbie is planning the idea of ring accessories with special effects if we ever do an updated version someday. Things like a minimap are also ideas we just couldn't implement in the time limit. Thank you for your suggestions, they could be fun ideas for the future. - Bonnford