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(+1)

The dice rolling and the combat mechanics are fun. But I would like to see some sort of "bad luck protection" in the future implemented, I rolled 1 4 or 5 times in a row during the first encounter and I thought I was being punished for being a cheapskate haha.

Also super impressed to see this style of game being made today. However, to me it feels a bit stressful to see the timer of enemy encounter keep counting down. I don't know how different it would have made me feel if the countdown was just hidden.

Also I also find it a bit too stressful in these type of old-school classic inspired 3D games that it's really difficult to memorize the map while having to deal with combat encounter. i suppose you did provide a cheatsheet in the description but I would have like to see how it could be done inside the game itself (although I guess you could also argue that the maze part is part of the design since it staying true to its root).

Either way, pretty fun game, good job!

Thank you for your feedback! The idea was that the enemy countdown meter would help people plan around it, since the difficulty is based on resource management. If encounters appeared based on luck you might be stuck in situations where you know you have 5 steps to the shop to get more money, but no idea if you'll get ambushed before you get there.

During playtesting I also suggested we have a bad luck protector against rolling a 1! Abbie is planning the idea of ring accessories with special effects if we ever do an updated version someday. Things like a minimap are also ideas we just couldn't implement in the time limit. Thank you for your suggestions, they could be fun ideas for the future. - Bonnford