The dice rolling and the combat mechanics are fun. But I would like to see some sort of "bad luck protection" in the future implemented, I rolled 1 4 or 5 times in a row during the first encounter and I thought I was being punished for being a cheapskate haha.
Also super impressed to see this style of game being made today. However, to me it feels a bit stressful to see the timer of enemy encounter keep counting down. I don't know how different it would have made me feel if the countdown was just hidden.
Also I also find it a bit too stressful in these type of old-school classic inspired 3D games that it's really difficult to memorize the map while having to deal with combat encounter. i suppose you did provide a cheatsheet in the description but I would have like to see how it could be done inside the game itself (although I guess you could also argue that the maze part is part of the design since it staying true to its root).
Either way, pretty fun game, good job!