You made this in C++ without an sdk?! This is great! Very nice graphics. Iβd have preferred either the possibility of carrying more than one thing at a time or faster movement
Play game
Rockin' Plants's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Is it related to spring and does it follow the theme? | #18 | 4.022 | 4.462 |
| Graphics / Visuals | #31 | 3.259 | 3.615 |
| Overall | #42 | 2.787 | 3.092 |
| How much do you like the game overall? | #42 | 2.774 | 3.077 |
| Gameplay / Fun | #48 | 2.635 | 2.923 |
| Audio | #69 | 1.248 | 1.385 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Please list any pre-made or AI-generated assets that you used (it's the rules!)
https://kathychow.itch.io/16x16-tiny-garden-free-pack
Comments
Nice job on this! The basic gameplay mechanics are there and work really well. As others of said, I think adding some variety or a greater objective would add a lot to this game, but it's really well done for what it is. Nice work!
While there was no fully fleshed out gameplay loop with an objective, the little collector in me honestly cherished the experience of racking up the money to grow a little garden with all the plant types. The aesthetic was really adorable too, it's unfortunate you didn't have time for audio, because that would have made it a perfect zen game ;). Really enjoyed this submission, great work! (Bonus respect for making this in C++ XD)
Great job! When I saw that this was made in C++ I was honestly super impressed, as I probably couldn't have done it myself. The concept shows a lot of promise. I'm seconding the variety bit. All you really need is one more mechanic and this would be a great farming sim! Stuff like needing to spend money to clear rocks out of the field, or spend money on irrigation for better plant growing speed would really spruce up the gameplay!
Very cute game, works great.
Quite slow-paced, I wanted to quickly get to the part where I could make a nice little organized garden, but it takes a while. I suspect that's the point tho.
It would have been nice to have a visual representation of the shop, but it's clearly explained, so no problems.
Great job!
Thanks!
I totally agree with the pacing issue. It took a friend an hour and a bit to fill the growable area, spending most of their time in a triangle between the shop, home, and the closest tile, so definitely something to fix.
I tried a few minutes before close to add a representation for the shop, but it didn't look good so I scrapped it.
Thanks for the review!
ΠΡΠΈΠΊΠΎΠ»ΡΠ½Π°Ρ ΠΈΠ³ΡΠ°, Π·Π°ΡΡΠ³ΠΈΠ²Π°Π΅Ρ. ΠΠΎΠΏΠΈΡΠΈ ΠΌΡΠ·ΡΠΊΡ, ΠΈΠ»ΠΈ Ρ ΠΌΠΎΠ³Ρ ΠΏΡΠ΅Π΄Π»ΠΎΠΆΠΈΡΡ ΡΠ²ΠΎΡ, ΡΠ°ΠΊ-ΠΊΠ°ΠΊ ΠΌΠ½Π΅ ΠΎΡΠ΅Π½Ρ ΠΏΠΎΠ½ΡΠ°Π²ΠΈΠ»Π°ΡΡ ΠΈΠ³ΡΠ°)))
ΠΡΠΈΠΊΠΎΠ»ΡΠ½Π°Ρ ΠΈΠ³ΡΠ°, Π·Π°ΡΡΠ³ΠΈΠ²Π°Π΅Ρ. ΠΠΎΠΏΠΈΡΠΈ ΠΌΡΠ·ΡΠΊΡ, ΠΈΠ»ΠΈ Ρ ΠΌΠΎΠ³Ρ ΠΏΡΠ΅Π΄Π»ΠΎΠΆΠΈΡΡ ΡΠ²ΠΎΡ, ΡΠ°ΠΊ-ΠΊΠ°ΠΊ ΠΌΠ½Π΅ ΠΎΡΠ΅Π½Ρ ΠΏΠΎΠ½ΡΠ°Π²ΠΈΠ»Π°ΡΡ ΠΈΠ³ΡΠ°)))






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