That is one FAST fish lol! Getting used to the fish's speed was annoying at first but ended up being part of the fun. It feels great easily doing jumps that I was struggling to do before. :D I could totally see this game being a good game to speedrun! As I was working my way through the levels (dying 10000 times while doing so hahaha) I found myself gradually discovering new shortcuts which was cool! :D Awesome game, great work! :DD
Play fish
This Fish Cannot Swim's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #222 | 2.800 | 2.800 |
Fishiness(?) | #244 | 3.533 | 3.533 |
Fun | #286 | 2.667 | 2.667 |
Overall | #309 | 2.760 | 2.760 |
Visuals | #347 | 2.533 | 2.533 |
Creativity | #404 | 2.267 | 2.267 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Notes (optional)
Here is my submission. A QOL update will come somewhat soon, but for this version that I made in like 4 days I think I did it pretty decent.
Comments
Yeah, the game is intentionally fast, and I probably wouldn’t recommend it to anyone who’s not skilled at platformers (though I’m saying this as someone who’s somewhat eh at platformers myself :P). I definitely agree with the last sentence. In a future update I might zoom out the camera so you can see ahead, as I said to another commenter who also put the camera as an issue for them, and hopefully take the time to balance out the levels to better accommodate the player’s speed. Thanks for playing!
Pretty simple platformer. I find some of the deaths the game's fault when the fish is getting stuck on ledges and things, and it is pretty frustrating due to that. The level design is probably the best aspect of the game, but I think you can sit down and tighten up some of the jumps more there as well. One of my main issues of the game is, well, all it takes is replacing a few sprites and the the game would really have nothing to do with fish at all.
Ah, I see. Yeah, I am having the same issues with the fish getting stuck whenever I playtest. I feel like that might (at least partially) have to do with some weird collision stuff that might have been my bad as well as some general gamemaker wackiness. I also get your point about the sprites. Perhaps the game kinda is just a speedy platformer with a fish skin now that I think about it. I suppose that even if I keep the core gameplay intact I should probably add more “fishy” mechanics and obstacles so that I can address this issue. Glad you somewhat liked the level design, though. Thanks for playing!
please i beg of you to add a key counter like with big coins in mario games
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