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WaffleVictor

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A member registered Feb 12, 2023 · View creator page →

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Good idea! I will add this control scheme to a new version of the game after the jam!

Very fun and very polished!

I love how you introduced the enemies one by one in lvl 1 and 2, then put them together in lvl 3. A good and slow introduction to things.

I also really liked the mechanics! Especially the bees and choosing between punching or stomping. Made for some nice split second decision making for the player - punching was the safer approach, but could cause problems a few seconds down the line. Really clever game design!

Aside from the game not really meeting the requirements set by the game jam, I had a fun time with this one! Having this kind of physics on this game made it interesting, especially the bounciness of the player character. Good stuff!

The writing had me cracking up constantly. Also the tractor tipping minigame felt like a freaking jump scare. My absolute favorite so far! 

Feels really nice and snappy - especially with the hold control setting! Very punishing and kept me on edge in a good way! I managed to get 200.

The graphics and game feel was nice, but it was hard to enjoy because it was displayed in fullscreen. Such low resolution doesn't fit well with a bigger screen. I tried forcing it into a smaller windowed mode, but no dice.

Love the prizes, btw!

Cool concept and executed in a way that's easy to understand!

Thank you so much! 😊 I really liked the idea myself. I'm considering expanding on it in the future when my C# + unity skills are more up to scratch. 

If the game is not showing correctly for you, use ctrl + scroll wheel to adjust window size. This seems to fix any UI issues instantly.