"Storeroom", seems to me a right and simple word to define the position of objects that "are not" in the game (word used in the TRS-80 Manual: Adventure Editor (Bruce Hansen))
Adventuron's documentation refers to "special non-existence location" or "object exists somewhere in the game world"; this can create confusion (but also words like Create, Destroy, is_exists, has_not_created etc.)
The objects are in the Storeroom or not. If they are then is_exists == false, otherwise is_exists == true.
The definition of the swap() function, is now correct (Swaps the location of object1 and object2) and easier to understand in this case:
o1 in room1 (is_exists == true)
o2 in Storeroom (is_exists == false)
swap (o1, o2)
o1 in Storeroom (is_exists == false)
o2 in room1 (is_exists == true)
I'm not sure I'm clear, but it seems to me that Storeroom makes it easier for beginners to understand things.