I can't "grab" plugs, so I can't plug anything in! When I use the grab command the plug just doesn't move.
Gather unknown signals from deep space · By
Probably caused by changes in physics engine, I think developer rewrote the physics on C++ adding some changes to it and thats why some objects are easier to grab, because player physics were also affected (you can even see slight jumping when moving into a wall, which didn't happen on previous versions)
Deleted original reply & reposted as I found corrections for some of the contents. <3
1-Hello again just found an issue on this latest build, the option for "Player Physics Damage" in the experimental settings no longer disables receiving physics damage from objects (At least for the vending machines) however it does still work for fall damage.
2-Just had a visual inventory bug involving the equipable backpack, I reloaded the game after dying & ordered some drives, the crate was delivered & I retrieved the drives to my inventory, walked into the control room & went to place the drives & couldn't see them in my inventory. I thought they might be in my backpack so I pressed the equipment tab in the inventory & was greeted with 2 grey circle icons (1 in the top left slot & 1 in bottom left slot) No backpack icon, I clicked the bottom left icon & the GUI flashed. Now the backpack icon was there in the top left slot, I closed out of the equipment tab back to the inventory & the drives were now visible.
3-Not sure if it's intentional but when closing the inventory with tab button, after either dropping, placing, holding or storing an item in inventory it takes 2 presses of the tab button. but if using a container or not doing any of the previously mentioned actions while inventory closed it only takes 1 press of the tab button. Escape button doesn't share this same issue.
4-When using database on the computer, I click on a saved signal to view it, no problem there. However when I try pressing escape to exit the computer it doesn't work until I select another tab then it will allow me to exit the computer once more.
5-Not sure if this is necessarily a bug but earlier had sent a box of drives to be sold, they had not yet reached their destination when I met my untimely end at the hands of a vending machine (Statistically more dangerous than you might expect) upon reloading the game I found the box of drives was no longer in it's place but I was not given any points for the delivery. I thought maybe my save was further back than I originally thought so I dismissed this as me miss-remembering the time of my save & continued valuable research. the day passes & the time reaches 00:00 on the clock, The new daily report comes in. I notice the drone arriving so I meet it to collect what I was expecting to be a drive & an MRE delivered inside of a crate, but I was not greeted with the drone dropping a crate, instead it dropped a drive box containing the same drives that I sent to be delivered earlier before my untimely demise. -Not sure if this might be a factor at all but I have autosaves turned to 0 (I presume 0 to mean that the game will never autosave)
6-This isn't technically a bug but when the power goes out for the base, the point miner continues to operate despite there being no power. I mean I don't mind still getting free points while I'm out repairing transformers but I feel this might have just been overlooked which would be easy enough to do considering the complexity of the game *^-^*
7-I can't recall if this was already something that occurred in previous builds, I thought at first it was just something to do with the ATV but upon further inspection it seems that the terrain's collision map differs to it's texture
Sorry for the spam MrDrNose T^T I hope that at least some information provided will be of use to you & not a mere headache <3
Disabling player physics damage also seems to not disable damage from elevator in the garage, this can kill you instantly if you jump on it from above even with disabled physics damage, and I don't think the elevator even supposed to damage you when you jump on it.
Bugs 2, 3 and 4 were in the previous versions too
Bug 5 is quite interesting because as I know any item that drone has when it delivers it always dissappears and gets replaced with a box at 0:00, I even noclipped to see that happen in previous versions, so it probably appeared in this version
7 is just a problem with visual terrain detail, low detail terrain texture different from high detail terrain texture, you can even see the terrain shifting when zooming in with X, not a bug with collision
I'd say maybe the elevator delivers damage according to collision speed as to deliver a small amount of damage to player underneath elevator. which if true I find fitting to also add a coconut impact sound effect *^-^*
Oh okay I don't recall #4 being an issue for me previously but to be fair I've rarely used the database so I'm probably forgetting.
-Do you know if the drone has a built in autosave system? like one which would temporary save the drone's contents in case of game crash or force close. (this function would work separately to regular game autosave, It would cache the drone contents on request) That same system unless directed to do otherwise might also function the same upon death/menu boot
Oh #7 is a rendering issue? & so do you mean if I change my settings for terrain to high it will fix that issue? or it's unrelated to the in game setting. I haven't tried. Is this only for the latest build or prior?
Also do you know if there is plans in the future to make Kerfer avoid objects realtime & not only the navmesh for map? I had to move a shelf away from the locker I store Kerfer in because they would continuously throw my belonging around because they are a silly clumsy goober smashing into my damn objects lol *^-^*
Edit:
You can place an infinite amount of pages onto a drive box & it will just delete any pages added after the first.
I don't know if drone has autosave, but my guess is that it is a problem with delivery queue system on reload. There is also still a bug with box visually dissapearing on reload if drone didn't pick it up yet that I think came from previous versions, this could also be connected
I don't think there is a setting for terrain resolution, I think it selects it automatically based on hardware, because I seen other people get this issue and they all had an old graphics card
I got in the exact same place where you were and still couldn't replicate the issue (I tested it on RTX 4070Ti):
I don't think realtime navigation for kerfur or any other entities will be ever a feature, because updating the entire navmesh if any object moved is extremely slow, and the game has extremely large map that will probably take about 10 minutes to calculate navmesh for. Alternative to updating the entire navmesh will be pathfinding, but that will require recalculation every 5 to 10 seconds or so to actually make it avoid moving into objects that moved into its way, this will get very inefficient on many entities.
I checked if you can put more papers on a drive box, and yes, this is most likely a bug from 0.7.0. I also noticed that if you put an empty paper on a box and take it back there will be a text "hi :)" in the paper, which is used when the text couldn't load
What is your FOV set to? mine was near max. I found that if I put FOV back to default this problem goes away. The more I increase FOV the more it distorts, Also it's affect goes away when you zoom. I would say yeah this problem may only occur on older graphics cards, I'm currently using an ancient NVIDIA Quadro K2200.
But on the other hand if that were to be the case, why does this only occur in select areas? It's not only a matter of viewing angle or terrain angle as you can see here in this picture with even more angle but barely any visual issue ;o
Surely implementing object evasion into a Kerfer on a very basic level could be viable especially if only done for Kerfer entities & no other. You don't need a system that is constantly ticking & updating, You could use something like a raycast or cone trigger infront of Kerfer which if it hits certain whitelisted physics props (Primarily bigger objects) it then enables the evasive pathing mode, Sets timer for say 1.5 seconds, The timer disables pathing & return Kerfer to initial task. -Kerfer has single handed been the most destructive entity for me so far they have no respect or boundaries. T^T
Yeah I noticed that cute little placeholder, funny. *^-^*
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-Also this shouldn't ever be an issue for any normal human, But I found that by nailing Kerfer's plug to the ground prongs facing up then retracting it, Then trying to pick up the plug for some reason the plug teleported up through the roof turning Kerfer into the world's first robotic piñata, & to make it even more amusing is as I took the screenshot I was simultaneously traumatized by my first sleep demon #0.0# (initial frames of him appearing just to the left of Kerfer) -Ignore my test subject to the right.
I checked the same place with terrain rendering issues again with FOV set to 130 degrees and now I can see it too:
so it is definitely not related to hardware, just a bug caused by game thinking that player is farther away when on high FOV and loading low quality terrain map instead of normal
Kerfur (standart, not omega) does have some type of object detection, because it is constantly jumping when stuck on something, so I think it will be better to replace the jumping by moving to the side until the path is free again, for example if there is a wall in front of it and it can't jump over it will just follow the right or left side of this wall until it can reach its target without intersecting this wall
like this:
Also I couldn't get the bug with plug teleporting anywhere, when I try to nail it to the ground and retract it it just starts flying around, I also tried it with smaller objects like a microwave, and it also does the same thing, but I noticed that after retracting it nails still remain flying in the air following the microwave:
Oh I think you're right on it with that one as when you zoom it loads higher res & Clicks back to normal.
I feel Kerfer has something along the lines of: Go to x,y,z -If pathing & Velocity is <below certain threshold = Jump. However if you are correct then it would be an extremely viable solution to create a system like you mention, Also fairly easy when you're speaking on a basic level of just moving Kerfer around an object & not completely re-pathing them
Although, A great addition to a Navmesh (Like what I suspect MrDrNose would be using for his entity's navigation) -Would be one of a few different avoidance methods, I found this awesome official UE4 Doc which details such systems & Their implementations & Purposes. It's a lot but I feel it would be very possible to implement & Incorporate something like this to the existing systems (If they are what I assume)
https://docs.unrealengine.com/4.27/en-US/InteractiveExperiences/ArtificialIntell...
Also, I haven't been able to test it out but the nails I used were specifically the axle nails which will most likely make a big difference. I even had one of the green garbage bins just clipping through a wall in a circle. But the Kerfer plug incident was extreme in comparison & A lot harder to recreate. The floating nail should move in conjunction to the plug *^-^*
So after a sleep Kerfur (usual one) got stuck under floor in server room. Such things are pretty common with most of the objects, so I'm not complaining here. But would be good to consider some debug option in order to respawn/delete/refund your robotic friend. Amazing and outstanding project btw, I love it no matter the issues I encounter! Hope to see version 1.0 someday :p
I am using version 0.6.3 and encountered this bug. When trying to interact with consoles or door panels an error occurs. The error sound is played and the interface resets. That is, I go to the console and press "E", console screen begins to approach, but not approaching to the end, back minimizes. At best I can connect 1 time in a couple dozen attempts. Very annoying.
btw sorry for my english if i wrote smthing wrong
Finally decided to try out this game. I actually intended to do it once I finish Celeste 64, but that ended up happening just after the drama occurred \(-_-)/
Anyway, there are a few bugs:
I recommend making the menus navigable using the keyboard, even if these bugs get fixed.
I'm currently messing around in the tutorial rooms until I get the hang of the controls. Computer's a bit slow, especially with all the fullness of it and low memory :P
Also I found the secret spook lawl
Я нашел наверное баг, включая версию 0.6 и 0.7, у меня 2 компьютера с Windows 10 Enterprise, и на них не работает взаимодействие с HUD 'ом компьютера на любой версии игры, просто ничего не нажимается, колесо не крутит страницу. Когда запустил на другом компе с Windows 10 Home там HUD работает как надо.
- Can't put GPU boards into the frame thing, it outputs "not enough slots" even though there's no GPU boards in it. (don't know if this is a bug, or if I just don't know how to use the thing.)
- Buckets have water in them after you hold and place them on the ground (they also teleport into walls and objects)
- The 2nd ariral signal outputs an image of the old base (maybe intentional?)
Hello, first comment here.
Not sure if someone already said it, but I think not.
I have noticed 2 weird bugs.
1. Backpack items dissapeared as son as I placed them in it.
I mean, the items were in the backpack, but I cant take them out. I know they are there because the volume is almost full.
2. For some reason, every time I try to fix a server, the "minigame" starts automarking, in the first line, the 2 as result. Making me to exit and enter again until one of the operations is equal 2. Otherwise I cant progress. Unless I sent Kerfur to fix it XD
EDIT! This ONLY happens if I bind the use key to Lateral Mouse 2 (one of the side keys on the mouse) If it is binded back to E, or even Side Mouse, it doesnt happens.
Also, anyway to reset the time record???? I noticed that beating the time gives you extra points. But when you get your bests at 2nd or 3th try...
Thanks and keep it up!
hello, had some bugs on 0.7.0a
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1) gravity gun doesnt charge in microwave (i think it should charge because of blue lightning by this)
2) event when rozitals drilling on bottomless hole doesnt ends, i cant sleep and save game because of this (saw this on other post but only once)
3) once i save&load with drive in slot on downloading, it cant be placed and i cant check if get it out and save&load again it can fix it, but i cant focking fix it because of bug #2
4)somehow of of my drawers got stuck on table and i donk know how i did it and how to grab it again
5) disk rack got bugged and i cant aim to the drive in it to take it
I don't have a file for you. I would prefer to explain it first and see if that is enough. It was a reliably repeatable version of the Dupe of items. Every time you use the hook and attach to the ceiling (because you need to fall far) and release, let go, or just break free you dupe an item in your inventory. specifically whatever item was in you first slot or next to the hook in your hot bar. when you hit the ground, the item is laying on the floor next to you and still in your inventory. The hook was almost exclusively left in the ceiling. I am not in the habit of sending out files on my PC to new people. So sorry about that for now.
In pa07_0008 there seems to be a glitch that duplicates the items found in the inventory and in the mailbox. If a save file is saved and entered again, all of the items will be doubled. I'm not sure what causes it, but the save was created in a prior version of pa07. Also, would request a button to clear the mailbox of all items without entering a save. as it's currently at 17000/10000 and causing some lag.
red arrows not showing up on the signal locator no matter how many times I press shift nothing is happening, I have checked to see if it was a keybind issue by resetting my crouch key from shift back to Ctrl and that didn't fix the issue, I'm not really sure how to showcase this bug but it's definitely there and I have also tried creating new saves and even tried in the tutorial level multiple times to no avail.
This one might or might not be a bug but I'm gonna report it anyway just in case it is bug. Everytime I get the hash codes I double check they are correct and yet everytime I have sent out the drives with hash codes I get emails saying ive not completed the report, this has happened every single time I send out the drives with the hash codes attached
У меня в игре нет звука при высокой частоте дискретизации(32бит 384кгц). Я использую внешний ЦАП shanling UA2, при 24бит 44.1кгц все работает, но такое я заметил уже в нескольких инди играх. Я бы добавил уведомление в игру, что пользователям, использующих высокую частоту дискретизации нужно понизить её, если у них нет звука. Спасибо за внимание.
In addition to the common "satellite room doors disappeared" problem in 0.7.0a, I've discovered a game breaking glitch: all screens and LED lights (on server banks, security keypads) are black.
In other words, I can't seen anything on the screens, but I can type in a target command and watch the compass arrow move. Reloading doesn't help, it's part of the save.
Immediately prior to this, I saved game outside (near November) and when I reloaded, all screens and LED lights were "off".
It kinda ended my game right there. No way to search for signals.
Was playing and when I tried to go to bed it would wake me up and tell me that I was "sensing something", but I could still pause and save so the event thing keeping me from doing that didn't seem to be active. It would persist and I was having to regain energy through sodas. I was trying to use that debug stuff with the "Numpad ." input, but that lead to me getting put into the backrooms area.
When I alt+f4 out and got back into the save, I was able to sleep again, but when waking up it teleported me to a post on the staircase outside the base. Opening and closing the menu did the same, as did looking at a paper. Then it sent me back to the backrooms place. I then deleted that save and made a new one, ran to the base, looked at the paper on the wall outside the front door, and was teleported to the same spot on the stairs. And then eventually sent to the backrooms.
Not sure what the issue is, but it is an issue.
I can't insert the disc into any of the slots, I'm not quite sure, but it happened when I pulled out the disc without saving the improved signal on it, and after that I couldn't insert it back, I didn't find any solutions on the internet, quitting the game didn't help in the end. I can't complete the task, and the saddest thing is that I haven't found the evil signal yet(
Just want to mention before anything further;
My original save before the issue I hadn't cleaned every spot on the map I'm aware of the clean dirt and rubbish options but don't want to take away from the experience by removing all dirt and rubbish everywhere for areas unexplored but also having to redo all the cleaning I spent hours doing so it's a tricky situation.
After having a PC issue and having no choice but to restart (this has happened multiple times with no issues upon re-launching) I had no game audio and the main menu was extremely pixelated. Furthermore, the options settings had everything set to 0. The tutorial wouldn't load properly so I couldn't test my main save. After backing up my original save data files and reinstalling the game I worked out that the data.sav file was causing this issue and I haven't been able to work out the reason for this.
On top of this putting my original save back into the files after deleting the original data.sav and re-launching (creating a fresh data.sav) when choosing my save the Purple and Black Error image is displayed on my save and the warning about the save being built on a different game version shows up. This isn't the case the game has been running on 0.7.0 since I installed it, around 2-3 days ago.
I've attempted to edit the .sav files and compare what's different between the two to see what specifically could be causing the issue but unfortunately I couldn't access or edit the files and I don't know of any other ways to do this besides saveeditoronline.com (Unsupported file format apparently)
That's as much detail as I can add from what I've attempted, really enjoying the game and completely understand it's in alpha so these things are to be expected but hopefully this may help quell the issue so nobody else has it in future.
I have only been playing for a couple days so if some things I mentioned are meant to be the case I apologise for confusing it for being an error etc!
I'm unsure if this is an issue exclusive to me or it's just a system error, but I've had the game corrupt my save files twice, both times I failed to backup prior. I didn't have this issue on the previous build, but now I can't really progress past the first few hours of the game without my save being gone once I decide to close the game.
If it helps identify the issue, I can further detail what my routine was up until file corruption in reply.
So im new to the game i got somethings like notebooks, food, etc then the next time i load the save everything out of my inventory is the same but every single thing in my inventory disappeared i have very low food and i dont want to die what should i do.
Edit: After posting this i went back to my game and everything was back was it just loading in or is something else happening,