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FireyDeath4

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A member registered Sep 04, 2018 · View creator page →

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Go in the settings and make the mouse sensitivity >0 \(-_-)/

(1 edit)

What an experience


(NQS why I'm still here)

I heard he lives in Kazakhstan actually. You may want to check though

Remember what Helpscreen used to be like? I imagine Angellica just walking around the room like Filian being exasperated and indignant while he does the big speech XP

Finally decided to try out this game. I actually intended to do it once I finish Celeste 64, but that ended up happening just after the drama occurred \(-_-)/

Anyway, there are a few bugs:

  • After I start a game, sometimes the menu (on pause and main) stops being interactable.
  • If I press Alt+Tab after I start a game, the game's resolution switches to 1920×1080. The menu becomes interactable again but I can't change the resolution back because the Apply button becomes out of reach.

I recommend making the menus navigable using the keyboard, even if these bugs get fixed.

I'm currently messing around in the tutorial rooms until I get the hang of the controls. Computer's a bit slow, especially with all the fullness of it and low memory :P

Also I found the secret spook lawl

don’t you Freeking dare i can Say Anything Ever I Want If You ban Me it Will be Hell on I an Freeking 19 YR old European-Cambodian if You Ban me I delete my game I An Freeking Military Commander.

We have all the time until he's dead for this statement to be proven or disproven so have patience

Calling it now - this is gonna be one of those games that ends up getting a major expanded release. Could have more chapters, more dealers, more mechanics and even multiplayer. Also I find the way how every round starts on your turn a bit skewed in your favour. Being a dealer is a perilous job

Ah... Probably should've clarified he made it in 3 days for a game jam on the description

I Not suprised

Doesn't "VIP" stand for "very important person" and "work in progress" get abbreviated as "WIP"

Eh, Markiplier was a Korean. But thanks for telling

It doesn't cover the pre-Brock epoch but that's probably for the best - I'd like to go off and sort out all of my dumb old comments before anyone dives into that mess :P

Just talked to ChatGPT about the example shown in the notebook because it is really really interesting

I hope I can come up with more examples like this

Lani

Five years of AEWVS

Last year wasn't much of a year but yay

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*sigh*

This was my year, and it was completely stagnant.

Didn't do anything for AEWVS for a whole year. And it was supposed to be my year, too

Oh well. I'll take what the Watcher said in mind. 

It's my time. It was always my time. And until the day I die, it's always gonna be that way. Do time periods even really matter? It's society that's unreasonable for expecting timed events, not me. I need to have the flexibility to be able to reason about it.

Also, I had to think before I trusted. I guess I did, and I didn't really have any reason to do otherwise. But it's honestly kinda ironic that it was the Watcher himself who turned... apparently, not for the better. You'll know what it means in time, but I'll persist regardless.

I don't have to hurry. I just have to come to freedom

Dunno

Look it up

Do the necessary updates

Well we all know that

Apparently he had to cater to the YouTubers who cover dozens of games every month and simultaneously have a life

💭💥

respectively

(8 edits)

Right, just got to the last stage. Here are my thoughts:

  • BROINK is all about the opening. Bad opening means disadvantage, disadvantage means exploitation, and exploitation means increasingly certain defeat. Other than that, the main guidelines are: focus, don't be overconfident, don't let the opponent intimidate you, and seize every possible opportunity with high accuracy.
  • One easy way to beat the first 6 AI opponents is to mirror their movements, but with more momentum, because they are not as precise as the last AI opponent. This gives you an advantage, because you can mirror their tactics while also having the flexibility to perform them better.
  • The only way to beat the final AI opponent is to exploit the centre line before it vanishes, as the AI was not designed to account for that. If it was, I can say with near certainty that it would be impossible. The AI is designed to make perfect mathematical decisions based on your position and velocity, assuming a clear board. Bouncing from the centre line allows you to deflect on your own terms, and doing this while it has momentum will give it a disadvantage, as it plans as though you are trying to avoid the edge based on the AI specifically. I have not been able to get more than one consecutive win on it, as it is very difficult to pull off.
  • Straight up, this game is worse than Touhou and Sans Undertale - though, based on time, the first six stages were significantly easier as I had them beat in around 15 minutes or so. If this game was made into a unique soul mode, precision players everywhere would be tearing their hair out. In fact, I think it would actually work well for Patience, just because that trait would be required to master it. Well done
  • You should make it playable with a mouse and maybe a choice of mouse up, mouse down or spacebar or something...playing with a keyboard isn't as precise and it's starting to hurt my fingers because I have an unpreventable psychological impulse that makes me push the keys harder trying to force the ball into a certain direction
  • The final AI has the most intense, cliff-looking, superintelligent-AI-style T-bagging I've ever seen

Everywhere i look is either gray area, or electricity room!!! :(

Another bug - i can to crouching while i'm dead. Also, if i were in cube, i would throw boots into next room, but holding onto them by the shoelaces)))))

It's escape! But, maybe it's not really an escape. I try entering more rooms for now.


I standing far away from ice trap, but its unavoidable! That so unfair! But i notice its always in blue room, so maybe i should not going there.

Also i discover another glitch: when i go into inventory and hold item, that replaces previous item, making it dissappear.

Sorry - You wrong! That was exactly the oven.

I can crouch on corner of cube to avoid becoming slices by fan))))


Found strange box in room, unfortunately having sus text (which shown when turning around, it obscured on screenshot). And it containing a floating red cube making me loose sanity, flashing spooky images on screen, and crashing the game. Do You know what is this about?

I became MrDrNose lol

Btw, i suggest using "S" to move backward on ladders.

I leaved directly below starting room and escaping outside, but again not sure where to go next. Also, i was squashed by cube.

Game is alright so far, although it looks little bit mundane. I always moving directly downward, only going to side when necessary (like on electricity zone). And each room is identical, but having diferent colors and traps, so no discovering or exploration like on yume nikki. Overall - little strategy needed to exit cube, and nowhere to go when i leaving the cube, and enters into gray area. And not watched "CUBE" movie, but seems more exciting on movie than in the game. 2 and a half stars i think, will playing a bit more but then leave "CUBE" Unreal for good. Also, if that's how to escape cube - its very clever))))

One bug i seen - when i throw bottle very strongly, it's clips onto the floor and makes continuous "ding" sound.

I sure i could dodging them better! Anyway i'm glad i found this! That's a nice reference to Omori! I not telling You what, as it is spoilers.

I seen this code, anyone know what it will mean? I dont think You can to put a password anywhere... its very curious

AKHHHH, that's spook me! I guess i restarting the level now. Not sure what i can escape to begin with?

Stuck on floor in large pit somewhere, i'm not sure what should i do now. I tried to climbing, but couldn't win in it. Any help?

Хм...

Ну а все остальные карты просто бонусы. Они не являются частью основной игры, но просто весело бродить по ним, возиться с вещами и наблюдать за развитием игры. Я думаю, что с ними все в порядке, если в них не слишком много преждевременных спойлеров или читов для использования в основной игре.

Бесполезные персонажи — это нормально. Если вы играли в достаточное количество видеоигр, вы увидите, что есть комнаты, в которых есть только камеи или другие персонажи, которые просто стоят и ничего не делают. Я согласен с тем, что они должны по крайней мере служить построению мира, знаниям и/или практическим целям, если они включены в основную игру открыто, а не как забавные секреты.

Да я думаю что большинство из нас согласны с Виктором, многочисленными вокальными и другими изменениями.

МрДрНос может делать что хочет. Я думаю, полезно прислушиваться к отзывам сообщества, но на самом деле только ему решать, что он хочет делать. Если у него не развивается ПОВСВС, похоже, это ваша проблема. Я думаю, он может подумать, что это хорошая идея, потому что у него есть другие идеи, которыми он хочет заниматься, и он хочет на время отдохнуть от ПОВСВС. Что касается других вещей ПОВСВС, вам, возможно, придется подождать меня с делом АБВ, а остальная часть сообщества будет заниматься дополнительными проектами ПОВСВС.

Ха ха ха. Там, смех даровал :Р