Drop any bugs you find. Leave as much details about the problem as possible so i could find and the issue quickly.
ap07_0006 build only (the most recent 07 patch)

Gather unknown signals from deep space · By
same here! I thought I did have doors at first, but when I next played the game they were gone. I wonder if it was turning off "use old server names" that did it - before I restarted, the computer terminals showed the correct nato alphabet names, but the signs on the building didn't, so maybe whatever changed the signs to match got rid of the doors at the same time.
(please disregard if no-one else noticed that pattern)
I've also encountered this issue. New save made on version 0.7a Played for awhile saved near a satellite and stopped playing for the night, loaded up my save the next day and the doors on all the satellites were gone. No other doors seem to be affected at the base or the bunker or anything like that.
i reccomend making a spoiler version of this forum, i dont want to flood with my comment, and it seems the show more thing doesnt apply here
bugs i've encountered
Kerfus Omega unable to fix servers (known bug)
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Fire Extinguisher Jumpscare (Fire extinguisher falls out of the sky after presumeably falling into the void)
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Drives are unable to be placed in the slot when you save&load with a drive in a drive slot
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Battery Charger's plug retracts on save&load
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Battery Charger stops charging on save&load
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Paper makes you short when you use it while crouching
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Satellites dont have doors, like what the post above says
I'll be sure to edit this when i encounter any bugs
spoiler bugs:
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Bad Sun on solar mode dissapears after reloading after Bad Sun happens
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Garage Elevator works on the new They Arrive event, causing the spook to be ruined by just seeing them far away
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Kerfus Omega can be sent to fix transformers while the Rozital Scouts event is happening (unsure if it has been patched yet, but it would be funny if kerfus omega could die to them)
I think you are trying to run the executable itself from the desktop, but there is no VotV folder in the desktop. Try running the VotV.exe located in the WindowsNoEditor folder after you extract the game folder, or create a link to (path where you extracted votv folder)\WindowsNoEditor\VotV.exe file and run it
SPOILER ALERT: Game crashed. An event started on day 9 on 00:00 (I noticed I couldn't pause), I heard strange noises from outside, went there. There was nothing there. Noises started being louder as if something was approaching me and then game crashed. Eather arirals now have sounds and crash games or idk.
started the game on the initial release of 0.7 at day 15 iirc, stopped playing at day 25 cus of the bug with the brownie event (event couldnt happen, the game wasnt saving or pausing for over a day), then continued that same save file on the new version with the hotfix [SPOILERS]: at some point had the event where the container falls from the sky in front of the facility that warns of the yellow spheres, some time after that (i wanna say on day 34 or 35-ish?) the giant yellow pyramid tripod came and ate all the yellow spheres, but then the same evening, after the giant tripod left, all the yellow spheres came back. it is day 36 and all the yellow spheres are still roaming the map. i may be misremembering from previous versions, but i thought the spheres were supposed to be gone after the pyramid absorbs them, so i thought i should report it as a bug. love the game, love the update, thanks for all the hard work <3
I've heard of the doors disappearing but has anyone else had the entire tower disappear? I didnt take a screenshot but the tower vanished and all that was left was its platform with the props that were on the tower sitting on it. It returned when i reloaded the save but it was odd bug.
Also maybe a bug on an event (slight spoiler)
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The ariral treehouse started on day 17 (was 27) and the campfire does not spawn and there is no rising smoke. Is this a bug or a change?
Others also experienced the entire tower dissappear, I don't know if that is an event or not, because I didn't had it dissappear myself yet, but it seem to happen at the same time as it loses connection
(spoilers)
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The treehouse appearing earlier is just a change, developer made it that all the events happen much more earlier, I think even the big pyramid appears on day 35 instead of 42, and I got the first triangle ship signal on day 7 instead of day 14 or 15
Some minor things:
I have trouble with the fridge. There was a roach behind it and it was collising it making ragdoll noises, the doors were closing alone when opened. I moved the fridge from its position to fix it and now I can't put it back.
Also when Kerfus returns to the base it sometimes gets stuck in the crub/elevation of the base causing a severe frame drop until moved.
Edit: I forgot to mention I have trouble with items dropping on the floor when pressing E instead of saving them to the inventory. I don't know what triggers it but reloading seems to fix it.
If you can't move the fridge just because its too heavy, try moving it with ATV (Grab ATV and push the fridge with it)
Kerf getting stuck on everything should be fixed in the next update I think
About items dropping on the floor: you mean pressing R, not E? Maybe your alt key got stuck, because ALT + R is drop item
Some bugs I noticed (spoilers ahead):
Bug 1 - So, the white puffball mushrooms can just kind of... explode. My friend and I found this out on accident. Whenever they explode, they can leave behind growing puffball mushrooms (like those in the plant pots), which sometimes stack upon each other, leading to more exploding mushrooms, which makes them start to spread like a cancer. Those mushroom rings you can find around the map start to become infested with them.
Bug 2 - As mentioned by user "eggtouch", the yellow wisps/killer wisps still spawn after the pyramid arrives. However, they officially stop spawning once the Rozital Spider Scout things arrive.
Bug 3 - When attempting to nail/pin a paper to a wall in the main room (the signal room), if the paper falls it embeds itself in the wall. It can be grabbed out, but it's slightly frustrating.
Bug 4 - Was playing 0.7.0 (0006) today and for some reason this giant checkered gray box was in the garage, it didn't have any collisions so I could still walk around the garage, and after some time I came back to the base and it vanished; the ATV made a collision noise, the interior door to the garage opened, and there was an extra toolbox in the garage. Dunno what happened, but I also noticed that when copying this issue over to sandbox, the gray box vanished after deleting all foliage.
Bug 5 - This might have already been fixed in 0006, but I would like to make sure, but in 0005, drives could also explode, exclusively in the part of the signal terminals where you play signals; on rare occasions, attempting to extract a signal onto a drive in the slot would make it explode, sometimes even so much as inserting a drive into the slot would cause it to explode.
Bug 6 - When using the Sell Gun, some sold props will drop coins that give 0 points.
Bug 7? - Don't know if this is a bug or not, but I'm getting a lot of mushrooms spawning around my base. Don't know if the spawn rate for mushrooms was increased or if the animal skulls now boost mushroom growth or something, because I do have a lot of animal skulls in my base...
Bug 8 - On a related note, mushrooms can spawn in the river.
Bug 9? - Also don't know if this is a bug or just not implemented yet, but electronic trash cannot be turned into electronic scrap.
Bug 10 - Buckets have a tendency to just kind of... move through walls? Whenever I put a bucket in the utility closet, it always somehow ends up in the stairwell.
Edit: Bug 11 - I think the fully upgraded radar is starting to lag out the game. My game seems to drop 20 frames whenever I look at it.
Edit 2: Regarding above, it seems to have fixed itself? I'm not sure, might still want to look into that.
Edit 3: Nevermind, seems to be happening off and on.
White mushrooms are taken from real mushrooms that multiply by exploding, just explosion range for them there is set much higher
Yellow wisps remaining after big pyramid is intended, Rozital Spider Scout things are supposed to take the remaining ones
Drives exploding is probably intended, if drive gets damaged too much it will explode on use, to avoid players just throwing the drives around
I also noticed that the spawn rate for mushrooms it a lot higher, on 0.6.3 even after 30 days there just about 10 of them, but on 0.7.0 even on second week there is more than 40 mushrooms growing around, this is probably a bug, because I don't think the roof is supposed to be fully covered in mushrooms
Buckets moving through walls was a bug even in earlier version, I think they move only when player far away or on save & reload

Indicated spot has no collision on the ground. Area is large enough for player to fall through, and deep enough that I had difficulty getting out before I grabbed some nearby trash and dropped it in the space. Allows access to a huge area under the map, not sure how large exactly but definitely out of bounds.
Unrelated to the attached picture: I can occasionally hear loud, rapid, metallic, clanging sounds in the base. It sounds like something is somehow getting stuck in the ground or a wall or whatever, freaks out for a few seconds, and then fixes itself only to happen again later. It seems to be coming from either somewhere on the second floor or somewhere out on the roof, but I can't find anything that is causing it. I don't think this is related to any specific event or entity, but someone else might know better than me. EDIT: Upon further investigation, I can hear the sound loudest--really annoyingly so--when standing in the main hallway, near all the doors to the break room, signal processing, etc. Going the second floor, it sounds somewhat quieter. I assume there is a gap between the two floors, just going by the slightly cracked grate in the ceiling of the signal room (please no spoilers if possible) so maybe it's coming from there.
SPOILER
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So I'm around day 44 and the event with the mechanical orbs that shoot lasers at you that are using a bigger laser to dig into the big hole and I can not seem to save. I've been told I have to wait for them to leave after a couple of days, but I made it 3 days before I tried wandering back only to get shot and die. Is there a certain amount of days I need to wait, is there something I should be doing, for instance I had to interact with the holographic marker during the wisps event to re-activate saving but I can not for the life of me figure out what the heck I am supposed to do or if this is a bug of some sort? If it's a bug, that's cool it is an experimental build after all, but I feel I've tried everything from trying to kill them, to jumping into the laser, nail gunning them, mass searching for signals and upgrading them, etc, so If I'm being an idiot PLEEEEASSE just spoil for me what to do so I can get back to decorating or tell me it's bugged so I can just put the game on hold until a later version comes out. Please and thank you. Also I created a thread for this bug, sorry I'm new to itch and didn't see this bug thread my bad.