Apologies if it is obvious.
But the "DEMO" this page talks about IS "Mission Ready", right?
There doesn't appear to be any links towards any available (playable) game.
Thanks.
Is there a reason why the "public" versions are tied to the release dates of the paid one?
One would believe these versions are thoroughly tested through the month they get played by the Patreon and Subscribestar users?
I can only guess it is because it would cause them to have "less content" during the period of delay?
A time where the versions are equal and paying is pointless? (Perhaps deceitful of the premise of "one version ahead"?)
Please take your time anyway.
Thanks for the answer and your time very much.
The Fel thing is about choosing them during challenge 3 (hall) and asking them the right questions implies that you are given some influence just before they leave, but the number never (seems to) change.
The only thing on the challenge 2 (rope) i have seen is that Lew counts as the "second" individual in crossing the rope if Ree is hypnotized to cross with. Which can make you lose on some influence.
Thanks.
Quick question: When is a bug fix found in a free version fixed? Is is fixed in that version (no significant wait), is it found fixed when the paid version becomes free (one month wait) or is it fixed on the version in development (two month wait)?
Also. Fel doesn't seem to give any influence during challenge 3 despite implying they do as of the present free version. But i am not quite sure.
During a maid play-through is fully possible to have mat not only be denied of all possible spies that they could "trust", but also to win the "third challenge" (Ramen loses) making it "logically" impossible for them to become a king by the rules given.
(because they are not marked and they have no one to transform them (unless "Mable" counts for that goal.)
may be a carry over from an older version. In a file that was started on the first version of 0.7 (i think), one trash container (the green ones) that i was using to store trash, kerfur parts and kerfur itself became entangled with the mail box. This wouldn't be a problem if it wasn't for the fact that it seems like creating a new save file (or simply leaving that save?) obliterates everything on that trash container (and also the mailbox) now.
In pa07_0008 there seems to be a glitch that duplicates the items found in the inventory and in the mailbox. If a save file is saved and entered again, all of the items will be doubled. I'm not sure what causes it, but the save was created in a prior version of pa07. Also, would request a button to clear the mailbox of all items without entering a save. as it's currently at 17000/10000 and causing some lag.
Thank you for the information given, as i like games with somewhat significative variations, i will look forward to the next developments of this game.
(i also belive that, while it's good that an author can see the flaws in it's creation, criticism of content is made to the content itself and it should be directed to the content regardless of time or personel number.)
(though, being fair, it may be easy to feel aggravated if your creation is being criticized unfairly without respect for the circumstances of it's creation, perhaps i should have made the comment with a greater passive tone to express in less of a judgemental(?) tone.)
Apologies for the direct question worded poorly, but in terms of gameplay, what is expected to be meaningful?
(is the game a kinetic novel or a branching narrative? are interactions going to be measured? is there going to be failure status/events? etc.)
Anyway, i find impressive the amount of characterization that has been done with such a quite large cast and that each character feels unique enough .
(though, that should have been expected from a good story driven narative as this one seems to be.)
Also, what's the point of choosing who to talk with if the game will anyway think you did all of the possible interactions?