Hi,
nice game, played and rated.
Please feel free to try out my game and rate it here: https://itch.io/jam/cgj/rate/474542
Many thanks,
Kris
| Criteria | Rank | Score* | Raw Score |
| Theme | #320 | 3.000 | 3.000 |
| Audio | #350 | 2.750 | 2.750 |
| Overall | #455 | 2.667 | 2.667 |
| Innovation | #469 | 2.500 | 2.500 |
| Game Design | #494 | 2.625 | 2.625 |
| Graphics | #507 | 2.625 | 2.625 |
| Fun | #519 | 2.500 | 2.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Hi,
nice game, played and rated.
Please feel free to try out my game and rate it here: https://itch.io/jam/cgj/rate/474542
Many thanks,
Kris
Rated - I couldn't get past the first high jump haha. I must be doing something wrong~ cool idea though. Congrats on finishing a game jam game. I'd suggest adding some animations and particles to make it feel more lively~ Good job! Please check out my game~ good day! You can rate from this video if you don't want to DL.
I like the story and concept of this game. The game play could have been a bit faster though. I also like the 8bit music, but it could have used some variation. But I still liked the game. Nice work!
I'd love to hear your thoughts on my game!
A fun little game, but never have I seen a game so badly in need of "juice". There's a lot of potential here, but some little touches - tighter controls, sound effects, maybe even a simple particle effect or screenshake here and there - would make all the difference in the world. (If you haven't heard the term before, search for "Juice It or Lose It" on YouTube.)
Still, all in all, a fun little game that did a lot in the constraints we were given!
Yeah, I was debating about particles. Sound effects were on my mind, but I was just running low on time. I've never messed with screenshake-but I'm sure in the ending sequence it could've done a lot. From the start I hated the wall jumping controls, and I couldn't think of a way to refine them. I used the super basic and easy tagging method for jumping; should've used three colliders. Particles would help, I admit-I just didn't know where to use them. If I ever do go back and refine this game, I'll be sure to add juice-it was the one thing I knew it was lacking in when I released it.
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