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(+1)

Hey, thank you for your feedback =D I take note for the jump sound.

In fact, when you "kill an enemy", you can see the trickery for a few seconds. You can see the reality, the film set with cardboards clouds and scaffolding, etc. These are clues to make the player understand that he is not really playing a platform game but that he is actually shooting a movie (revealed at the end of the game).

(+1)

Okay, now it all makes sense :D I wondered why did the sprites change at the end and what's with the sudden "cuts" from "scene" to "scene".  So good to see this game got done, from when I saw the prototype!