Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit) (+1)

You put together a cool game!! Interesting redo of Mario :D

Loved the fast paced movement, and catchy music, very dynamic and smooth controls ;) The pixel style works good, somebody chose some good color combinations and nuances! Also loved the parallax at the beginning, do it more next time ;) Funny comments on the "actors" hehe

 "Why are there invisible colliders (sometimes on grass sprites) and why does the character sometimes land inside the green grass platform?" <- nevermind, I saw the credits :)  Don't take this personally, but that jump sound is so overused in many retro games, including my "LINK" too :( Tune it to something more original (I raised the pitch way up, you tune it more!), even if you want to give the nostalgic feeling, be unique, with unique sounds!

Was there supposed to be some mechanic with touching the dark ones? Besides the screen shortly flashing dark?

(+1)

Hey, thank you for your feedback =D I take note for the jump sound.

In fact, when you "kill an enemy", you can see the trickery for a few seconds. You can see the reality, the film set with cardboards clouds and scaffolding, etc. These are clues to make the player understand that he is not really playing a platform game but that he is actually shooting a movie (revealed at the end of the game).

(+1)

Okay, now it all makes sense :D I wondered why did the sprites change at the end and what's with the sudden "cuts" from "scene" to "scene".  So good to see this game got done, from when I saw the prototype!