What an absolute delight to play. Lots of content, few and well developed mechanics to create loads of interesting puzzles. You have to reason by deduction, induction, it's all there. All of the puzzles, bar none, were excellent. And the tutorials being deduced first then explicitly explained with the note was great too. For instance, I hadn't understood Jimpossible. The note clarified. And because the notes are bite sized, it's very likely people will read them.
Graphics are coherent. Animation is great. You have a small bug in one of the last levels, where a wall renders on top of the Jims. But it's a 5/5 in graphics from me for sure.
Audio is creepy and works. I just don't dig the sample you picked for Jim dying. That sort of eek screech.
The theme has been explored on many levels. But, knit picking a little, it's a bit of a stretch to refer to the demon at the end as "the game". Still, excellent work.
The work of pros. Well done.
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This is an exceedingly kind review. In addition, while my artist was busy playing literally every game posted in a thread of his, he noticed a comment left by you on a completely different entry suggesting that its creator try our game as well.
So, I don't really know what to say, beyond the obvious, "thank you," and, "glad you enjoyed yourself". We're all flattered. In fact, had you not included some constructive criticism, I might not have survived reading this.
I think the best thing to do is to pay your generosity forward!
I would love it if anyone else happening by this comment would play and rate the two most creative entries that I've personally enjoyed so far:
Late Lies https://itch.io/jam/cgj/rate/477163
Totally Not a Summoning https://itch.io/jam/cgj/rate/473901
And of course, if anyone hasn't yet, please try out in Principle Games' Flatout Drillin' https://itch.io/jam/cgj/rate/476942
I'm certainly going to!