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(2 edits)

In my case I didn't experiment with the mechanics or anything like that, but had some failures in time management and planning, I started working on a platformer based on DuckTales, spent near 3 days working on the sprites, then I realized it was too much time and if I kept going wasn't end like I wanted or even wasn't end at all, so I changed to a new concept that ended in the game I submitted.

In my next jam i will spend a few times before start working, making a schedule and planning everything in advance.

Also, i'm using all the feedback you guys are giving me to improve not only the game, but my skills, all this helps me.

I hope you guys share your experiences with me, and if possible rate and  give me feedback about my game.

- I deleted the post i did about this and switched to here.

1) Thankyou for sharing the experience here, I hope you don't feel bad about asking to shift the thread, but it would have caused a lot of inconvenience.

2) I really appreciate the efforts put into the game, the time management agreed is the major factor in this game jams, glad you could complete game, in the jam period!

Wasn't a problem shifting to here, i'm here to learn so now i will give a good read in the replies here (shh don't tell anyone,  i'm in workplace).

This was our first Game Jam, and we tried to cut down our ideas, and we still ended up with features that didn't make it in. We spent the first 5 hours after the theme announcement working on design and iterating on our ideas. What we produced is actually significantly different than what we started designing at first. Our coder didn't even touch a keyboard until after 8pm that night. It helped in the end, because we had a solid plan for the project, and knew we have no room to stray from what we finalized. A good experience all around.