The playstyle felt very nostalgic definitely got hints of jak and daxter, the enemies design were very cool! Would've loved to see more movement options for the play maybe a sprint or dash of some description. Lots of really cool foundations in such a short time it's very impressive stuff!
Feel free to check out our Gameshow style game would love to hear your thoughts!
Play game
Mysteries of the Gem Vault's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #458 | 2.435 | 2.615 |
Theme | #465 | 2.506 | 2.692 |
Fun | #504 | 2.148 | 2.308 |
Overall | #556 | 2.017 | 2.167 |
Innovation | #563 | 1.934 | 2.077 |
Graphics | #596 | 2.005 | 2.154 |
Audio | #750 | 1.074 | 1.154 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Technically, this game features several "doors" in the forms of magic gateways the player can go through, but the primary door that I built around the theme is the large gateway in the central "gateway hub." The player collects a set of gems of (currently) two color varieties and opens the big gateway to see where it leads.
Did you write all the code and made all the assets from scratch?
I wrote all the code for this project during the week of the jam EXCEPT for the controls for the player and camera, which I pulled from another, longer-term project of mine (and which I credit a lot of to Catlike Coding, who I recommend to anyone looking to learn better Unity coding).
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