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GeorgeCozens

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A member registered Apr 30, 2016 · View creator page →

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Slick indeeed! Car with weapons is a dangerous and beautiful combination!

Very cool vibes had some situations where the balls ricochet back out of a pocket but maybe that's me hitting with too much oomf but overall very solid submission good stuff man!

If you fancy trying to be a radioshow host for an evening come try out our submission!

Slick moves John Slick! The performance was a bit rough for me personally but got better overtime, movement mechanics are fun and some slick sounds! John Slick would probably be a pretty good presenter on Slickback Radio, but would you?

Find out by playing our game! Will you be the slickest dude on the airwaves?

Maybe a multiplayer Slickback Podcast is the way to go! Who knows?

Playtesting was a humbling experience !

You already know, Drabsville needs SlickBack on the airwaves!

This has taught me the art of Slick how to be slick is one thing but how to impart that slickness is truly a gift, I will now travel my city and slickify every resident from head to toe! Thanks Drabsville for making the world a slicker place! B-)

If you wanna try out hosting a Slickradio Station check out our submission, I am sure you will make a very slick host!

Undeniably a slick one guys!

This was intense shopping is hard man im gonna start ordering my shopping to the house the roads are too slick for me!

Check out our Slick Radioshow game !

Really cool visuals and some slick movesets had the same error but from what i got to experience was very cool man! Very cohesive keep it up!

If you get a chance to check out our game let me know what you think! Complete different vibe but hopefully you see it's pretty slickk!

That Dawg can Dap!

That Dawg can Dap!

Itch trying to quarantine this game it must be too slick for the general public!

Lovely CRT visuals and overall very polished experience with lots of room for growth, reading some of your comments i can see you had lots more you wanted to add, excited to see where you take it good job !

Honestly a cool interpretation of the theme! Controls feel challenging but not impossible, think you go the feels of it down very well reminds me of trying to pick up slowly melting ice of the table a task i find quite difficult! Honestly potential to go further great work!

If you get a chance check out our submission!

As soon as i saw the cactus upgrade I knew what kind of slick spy i wanted to be, a knife weilding menace! The combination of the two seems a little over powered but boy is it satisfying or should i say slick to watch yourself fly threw enemies cutting them down! Really like the Slay the Spire style map and the way you select weapons and order of use to approach each situation! I think like Jay2a said there may have been a res issue as i too couldn't see some of the items/money elements between rounds.

Overall though has a lot of potential to go further with this one great work !

Check out our submission if you get a chance and good luck!

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Reminds me a lot of the game my Friend Pedro, movement was a bit difficult to get down but once you get used to it things begin to flow! I felt it was easy to cheese with no cooldown to the bullet time so something like a meter could have balanced that but overall super cool submission very slick guys!

If you get a chance come checkout our submission !

I definitely didn't make this look very slick, I don't see a shining career in screening calls in my future! I found this to be an interesting interpretation of the theme and weirdly therapeutic? I managed to get 2 of the endings! I liked the art style everything felt cohesive good job guys! Extra Fun point for Beeg Yoshi <3

If you guys have the time I'd love to get some feedback on our submission !

The playstyle felt very nostalgic definitely got hints of jak and daxter, the enemies design were very cool! Would've loved to see more movement options for the play maybe a sprint or dash of some description. Lots of really cool foundations in such a short time it's very impressive stuff!

Feel free to check out our Gameshow style game would love to hear your thoughts!

One of the better gameshow jam submissions I've played this jam, I liked and also kinda felt uncomfortable with the host but really enjoyed the overall vibe and the fast paced warioware style gameplay! Great stuff we also did a gameshow submission if you want to check it out would appreciate the feedback!

The kick back on that gun may have broken my hand, good job! It was fun!

As many have said it's a very cool reload system, has a lot of potential to be developed further! Great job!

Really enjoyed the aesthetic I can see some heavy influence from Lethal Company. I found the levels a bit confusing and felt having some more direction would help, It has loads of potential to be further developed and polished but yeah some more direction would be useful! Great stuff

I bet you can do it! There's only one way to find out the final prize! :P

It's pretty clever ain't it!

Very good suggestion had heard that from some other people we will definitely look into doing so in future for clarity and to be more inclusive! Glad you had fun!

Thanks for playing Immod! You can actually use your scroll wheel to zoom in so you are closer to the doors which I think would help with those problems glad you enjoyed being on TV and got some cool prizes!

I am glad it help! I did wonder if the chest thing was intentional cause just as I saw the chest I clipped through and was like wtf noooo! Ahaha

https://itch.io/jam/brackeys-11/rate/2535468
Can you unlock all the doors and win all the prizes?? What will you win!?

Hey man strong entry and a lot of work done for one person, I think the gameplay needed more focus than the visual assets in this case it was quite laggy for me cause of all the detail you put into the scenes and don't get me wrong they look great but led to some stuttering when playing and I also found the ball quite hard to control in the indoor and out door levels, it would often build up a lot of speed from a little knock and fly off the map aha. That being said the puzzles were fun when I got through them but very challenging the use of the gravity stuff was really cool though! Good submission :)

Try ours if you have the time: https://itch.io/jam/brackeys-11/rate/2535468

Check out our game show based game, it's short and sweet! Will be reviewing as many people as possible!
https://itch.io/jam/brackeys-11/rate/2535468

Hey folks check out our game show game, feedback is always welcome I will try to review everyone else's here:
https://itch.io/jam/brackeys-11/rate/2535468

Hey PurpleHP I also got stuck on the Doors one I took the correct path but it wouldn't let me interact with the door in the spotlight, maybe I am missing something. Either way it's been a fun idea and lots of nice little mini games, I can imagine it took quite some time to fit them all in together, the score trackers are a nice touch for those trying to speedrun. I did sometimes end up closing the game with it being WebGL I would sometimes try to crouch and walk forward (Ctrl+W) but for most windows users this will close the tab aha. I also noticed and maybe it was intentional but there is an invisible wall you can go through near the treasure in the maze! Overall though good work and strong submission!

If you have time please check out the game I worked on:

https://itch.io/jam/brackeys-11/rate/2535468

Really unique art style and I really apprciate that, the painterly aesthetic to the game is unlike any other jam game, huge props to your artist! On top of that the gameplay was super solid and intuitive especially considering you are a flower aha, I would like to see maybe different flower types with different effects, like poison or a snare effect. The comedic factor of the flower being the hero and the knight just out there chilling taking a nap was a nice touch to finish with. Overall a really great submission with heaps of potential as a full game!

Very cool take on the theme with a lot of potential to build upon. Super intuitive UI no explanations needed really hard to fault honestly very strong submission for a 48hr jam!

First off a really well polished game artistically  and the audio accompanied the aesthetic well, the UI for the most part was very intuitive and made it easy to pick up and understand which is a sign of good dev work. A strong concept as well playing as goblins against invading heroes which was a good and original take on the theme. In terms of constructive criticism i found the increasing of the unit prices a little steep and maybe not necessary to such an extent as it meant you are never really saving up much towards your goal, I also think the game could have benefitted from some health bars or some way of seeing the damage received and given to both your goblins and the heroes. Aside from that I think this is a super strong submission! 

If you got the time please check out our game too and let us know what you think! 

Hey guys this was a fun submission generally I did find maybe a bug where some of the hooks where above the height i could swim too? Or maybe that is just a good bait (hehe get it fishing joke)... Anyway overall i like the take and being a fish underwater was fun I would agree with Raptor in the sense that the QTE was maybe too easy so making that a little harder could add some more difficulty or maybe there are different types of bait and some give more hunger than others? I see a lot of potential for growth with this so keep it up and if you do develop it further after the jam reply to this and ill come play it! Also really like the way you achieved the underwater effect <3

Jesus Christ that gorilla is no joke ahaha properly messed me up, I genuinely enjoyed the concept here of playing both sides and having to think about how you leave the shooter baring in mind you're about to become him. It's an interesting take on the theme. Would've like to have a way to tell the ammo apart from the model a bit better but honestly the fact that it is hard to tell makes things difficult in a nice way. Overall a fun submission great job I'd like to see you develop it further!

Hey folks great submission took me a round to realise I was the card and wasn't wanting to be played but once i got the idea it was pretty straight forward. I would like to see maybe some new rules implemented that are less easy to predict like +1 to the current card number or something like that. Overall though it's a great concept and really well executed visually I could see this developing really well! If you have time please check out our Submission and give us some feedback and a rating! :)

Dad was proud of you son!