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A jam submission

First BreakView game page

A puzzle/bullet-hell hybrid about surviving a strange prison filled with traps.
Submitted by rcab (@rcab_dev) — 1 day, 22 hours before the deadline
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First Break's itch.io page

Results

CriteriaRankScore*Raw Score
Cleverness#794.5004.500
Artistic Style#854.6674.667
Playability#904.6674.667
Theme#4253.3333.333

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Playability 5/5: This game runs flawlessly. I haven't experienced a stutter, a misaligned hitbox, or an overly-frustrating level. Learning the mechanics is a breeze and rather intuitive even with little guidance. Theme 3/5: This game is quite clever with the way it engages the theme, but I do wish there was just a bit more. Of course, this is two weeks and this is one dev... but as an impartial judgement it leaves me wanting more. Cleverness 4/5: As stated prior, this game is rather clever with the way it approaches the theme. I do wish the mechanic was further explored, but all-in-all I very much enjoyed what you did with it! Artistic Style 5/5: This game's style is wonderful. My one critique is increasing the contrast of the enemies colors, as some of the colors on the blue side of the spectrum could be confused depending on the monitor. This is a phenomenal submission and I hope you continue to develop it, no matter what the end result.
  • While it doesn't hit the theme as hard as I'd like (and I think it could be adapted to have the narrative lean harder in that direction quite easily), First Break introduces its player to the mechanics quickly and efficiently without ever explaining itself, is immediately engaging both mechanically and artistically and remains so until the end.
  • VERY VERY good! nearly impeccable, I find the theming to be a bit weak, but otherwise stellar! Please develop this into a full game, the ending has me hooked to see more narrative :)
  • I'll be honest, I'm just bad at games, especially like this. It's not bad in the slightest, but after attempting however many levels I got to, with over 100 deaths, I had to stop playing for my own sake. Love the style (art & combat), but definitely didn't catch on to the controls in the very beginning until I played around with the controls (could be on me if it was specified and I wasn't paying attention)
  • Good use of intrigue in the story. Really compelling gameplay. Clever use of the theme though I feel it could be taken further. Wonderful style on this as well. Damn good job
  • Loved how you introduced mechanics slowly. Difficulty ramped up pretty quick (but it is a game jam so I get that you wanted to show a range of gameplay!). Music was tops. Loved the feeling of dread. Appreciate the intro as well Brilliant

Did you include your Game Design Document in your downloadable files?
Yes

Tell us about your game!
First Break is a atmospheric puzzle/bullet-hell hybrid about surviving a strange prison filled with traps.

Four creatures tell someone to pick something from a bag, a sling, before they get thrown into a seemingly endless pit. They wake up in this strange prison, and for every room, they need to find a key in order to open a warp and move forward.

Many enemies live in these rooms, and as they move, they spread deadly trails that will affect the player moves in many ways. The player is also very fragile, and every contact with an enemy or trap will end in a Game Over. Dying is fine, just try to escape.

Controls

WASD/Left Stick - 8-Direction Movement
Mouse/Right Stick - Aim Sling
LT/Right Click - Interaction
RT/Left Click - Shoot

I RECOMMEND USING A SCREEN REFRESH RATE OF 60HZ TO PLAY THE GAME WITH THE INTENDED FIRE RATE AND ENEMY SPREAD RATE - 144HZ WILL WORK PERFECTLY FINE, IT WILL JUST BE A BIT EASIER

Did you remember to include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Extra Notes
Thanks Thor for organizing the jam and everyone for playing the game! I recommend using the mouse and keyboard to play, gamepad is supported but there is no aim assist.

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Comments

Viewing comments 62 to 43 of 62 · Next page · Last page
Submitted

idk if i commented before here but W game

really i mean it

Submitted

WOW, awesome stuff! The introduction to new mechanics is well spaced-out and there is WAY more content than what I was expecting! The level of polish is also incredible for such a small timeframe to even make a game of this scale.

Submitted

SPOILERS:

Definitely one of my favorites of the jam. Love the story, love the gameplay, the music.

And even though it did nothing in this build, it felt so rad finding the secret warp. And my answer to the last question: I wanna go on a journey to find the man with the guitar, listen to him play a while.

Can't wait to play an extended version of this. I super hope to see the story expanded upon. This would make a great longform narrative game.

Submitted

dude the music was amazing.

showed this game to my friends and they dig it too.

game got p difficult tho.

loved how steadily the enemy types were introduced.

had time to process how screwed i was when green guy showed up.

overall rly enjoyed.

Submitted

Really cool game, lots of levels and it feels super polished.

Submitted

Top notch game. Especially for one made in 2 weeks. Brings me back to a simpler time of flash games in the school computer lab. Keep up the good work, looking forward to full release :)

Submitted

This game is really fun and challenging. I love how simplistic yet significant the sounds in the game are, and the style choices are great.

Submitted

that was loads of fun... but I'm bad at palying vieo games so gave up on level 8 (there are many more entries to try!)

Submitted

Oh boy trying to do a constructive criticism comment on this is really tough just on everything I want to complment. I'm a sucker for dark and abstract visuals so that's one plus.The music is relaxing and just the right amount of "blending in". The game play and its concepts are phenomenal. While I would consider this a 10/10 Game Jam game, it isn't without its flaws. I think the difficulty curve is off, some levels are way harder than others, causing the occasional level where you get stuck on followed by level you beat in 10 seconds. This might also be an absolute nitpick, but the red enemies may be a tad overtuned on how good they are at tracking you down, which caused some scenarios that feel a little TOO hopeless and "checkmatey". As I said tho, 10/10 for a game jam game, could've just been a game on steam and I would've left a positive review there too.

Submitted

Very well done! I liked the audio and visual consistency, solid mechanics, good entry! I didn't finish the game, it was a bit too hard for me.

Submitted

I loved the aesthetic of the game, super polished, the playability was on point!

I think the only aspect the game lacks is theme interpretation, but it was a very pleasant experience, good job!

Submitted

Wow this game is unbelievable. What an achievement. My only feedback would be to lock the cursor to the viewport :). Great job!!

Submitted

Very good atmosphere, cohesive graphics, relaxing music and nice sound effects. What's there not to like! 

Some levels can be tough, but that's just a skill issue :D 

Well done!

Submitted

Fantastic game feel, and very polished visuals and gameplay - all round wonderful experience. 

Stellar work!

Submitted

Really nice, fun and polished game :) 

Submitted

It's impressive how long and polished it is.

Submitted

Really good, did not expect that many levels and I only got to F038. Music great, mechanics are great. Overall a great game. Don't know how it ends but yeah starts very cryptic. :)

Good luck in the future. So far one of the 10 top games for sure.

Submitted

Game is awesome. I'm pretty bad at it, but after some practice it starts to feelgood. Very nice audio and art. Cool implementation of a story throughout the game play as well. Well done.

Submitted

Cool game, I love the gritty/noisy audio and visuals. pretty uniqe, well done!

Submitted

Made it to the end with a score of 96, felt the pressure mounting to be sub-100 with that final encounter! I love how you managed to build so much character into the world while maintaining a crystal clear focus on the gameplay and mechanics, and loved all the different spreading patterns of the explosions. Great job, and have a wonderful jam 💚

Viewing comments 62 to 43 of 62 · Next page · Last page