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A jam submission

CratedView game page

To get out, he must first get in
Submitted by KirPow — 4 hours, 29 minutes before the deadline
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Crated's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#44.1254.125
Concept#63.8753.875
Overall#63.6413.641
Enjoyment#83.2503.250
Presentation#173.3133.313

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
1 - Kir Pow

Software used
Unity

Use of the limitation
No player controller, player can only move by riding the conveyor belts in a single direction

Cookies eaten
There may have been a few protein bars

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Comments

Submitted

The gameplay is awesome, it has an awesome soundtrack and the topic is well represented.You are very skilled, follow your dreams in this game-jams world

Submitted

Cool idea. I love it when a game plays with gravity.

Submitted

very cool, i like your idea and i will play it after jam also :)

Submitted

This was an awesome concept. Very creative interpretation of the limitation, and the implementation of the gravity is clear and concise. The game mechanics are also communicated in a very straightforward and minimal way. The sound effect when dying also got me good, lol. Love this game, you did a great job!

Developer

Thanks creativealchemy! Really appreciate your thoughts 

Submitted

Complete and good Presentation/Design is what stands out of this game for me.

This is one of the games that actually feel complete in the gamejam, it has the right amount of levels with good level design and also has fully-working mechanisms. 

The presentation and art design is awesome, well thought off, but one thing the slider and text beside it showing the gravity charge could have been improved but still other than that it is really good.

As improvement, maybe somehow make the game a bit more fun to play like adding more new objects to the mix. That's all, love the game and congrats on finishing! Also just realized that you solo developed this which really makes it more amazing, well done!

Developer

Thanks for the feedback Danisaurous (awesome name btw)

I'm mulling around a couple of ideas, as I'd quite like to take this one further. This little crated guy is going places

Submitted

Good use of the limitation by removing the player controller and relying only on physics and simple level design.
Are the grids on the background just visual or do they serve any purpose?
Normally I would've adjusted the change of gravity so it would have followed the momentum of the moving crate but I think you preferred to leave it like this for game design reasons and I think it's cool.
Well done!

Developer

Thanks Lalle. They are just for visual but you raise a really good point if they are drawing your focus I'll try something less intrusive next time

I'll play around with the fall gravity and see what the impact is. Thanks for the tip! 

Submitted

Really fun little puzzle game, I love it when a game's control scheme requires a single button input it always makes for very creative level design! One bit of advice is that itch io isnt presenting your game in the right resolution and i have to go  full screen to actually see it, so you might have to go into your itch page and under "embed options" manually set the size to whatever the resolution of your game is

Developer(+1)

Thanks MagaMelone, I'm still getting used to itch.io and really appreciate the tip!

Submitted

This game has huge potential! I would reccomend making the box affected more realisticly with the gravity but other than that its quite a good concept!

Developer

Thanks for the feedback Onvisoc, I will definitely look into that and appreciate you playing!

Submitted

This game was quite fun to play. I love the way you incorporated the limitation. Well done!

Developer

Thanks Electro game, appreciate the feedback!