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Cable Management's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #5 | 4.071 | 4.071 |
Concept | #7 | 3.786 | 3.786 |
Presentation | #9 | 3.643 | 3.643 |
Overall | #12 | 3.554 | 3.554 |
Enjoyment | #23 | 2.714 | 2.714 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Onvisoc
Software used
Unity
Use of the limitation
The player is unable to move in the game and, in some cases, all they can do is watch helplessly.
Cookies eaten
5
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Comments
Honestly, I feel like all this is lacking is a story and a few jumpscares and this would be ready for release. A great, tense experience.
I really liked the concept of this game. I'm a big fan of the early FNAF games and the whole idea of not being able to move but with some control is a winner in my books. Although the instructions were mostly clear, I was a little confused playing. There were yellow lights and red lights and it wasn't really clear what that meant. I assumed the red meant they were killed but my score suggested I hadn't killed anyone? I was definitely button bashing towards the end, so probably went over the 3 people limit
It's a great game with lots of potential. If you choose to develop it further, might just need something more to reinforce what the visuals mean
Score: 248 seconds: moved 16 people and killed 0
Thanks for playing! I appreciate your kind words.
The other colored lights show how full the elevator is. Green means 0 or 1 person. Yellow means 2. Red means 3, and black means overloaded. I might add something to the dialog or environment to convey this.
Incredible work on your game – it was a pleasure to play! If you have a moment, I'd love to hear what you think of my game. Your insights would be incredibly helpful. Cheers!
Really like the aesthetic and feel of the game. It was a little hard for me to figure out how to play the game though.
Amazing game and interesting way to tackle the limitation. Sometimes it was confusing to know if the elevator is moving or not, but the game was fun overall. It felt like there was no challenge though and nothing new was happening, so I purposely got myself fired. It would be nice if the game got more challenging over time. Anyway, it was really nice and looked great as well.
:D