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PeaShooter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #5 | 3.912 | 4.000 |
Enjoyment | #7 | 3.556 | 3.636 |
Use of the Limitation | #10 | 3.912 | 4.000 |
Overall | #11 | 3.556 | 3.636 |
Presentation | #31 | 2.845 | 2.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
GamesByAGuy
Software used
Godot
Use of the limitation
The player is in the center of the map, and cannot move.
Cookies eaten
about 5 or6 i guess
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Comments
Had so much fun playing this game! I love experimenting with the different angles. The sound effects were very chill and satisfying as well. Great job!
Thanks! Great to hear you had fun.
I always like a good physics shooter and it was brilliant to work the tutorial into the start menu.
Thanks!
Fun game! I can see how it would be very easy to create new levels, but difficult for the player to figure out how to win them 😋
Thanks!
Really great game. Loved how you incorporated the control tutorial into pressing the start button. I had a great "a ha" moment when I realised I could make a straight shot and then reposition the pea trajectory on the rebound my moving myself (intentional or not awesome mechanic). As suggested below, sometimes its obviously you messed up and a restart button would really elevate the game play experience
Thank you for playing!
Neat game! Would love to have a restart button to quickly try again instead of waiting for the bounces.
Thanks! Will try to if I update this game.
I am now a certified peashooter B)
Simple style and great use of the limitation, would like to play on the phone if there were more levels
Thanks!
This is one of THE most creative puzzle game concepts I've ever seen, and it's also quite brutally difficult in a good way! It's so simple but the inherent concept is so clever and the minimalist presentation adds to that a lot, I'm just really impressed with this.
I'd be very interested to see a walkthrough of how the levels are meant to be beat because I definitely got stumped a few times and I think some solutions I found weren't the intended ones
Fantastic work!
Thanks for the feedback!