Cool game, really steep difficulty curve. Very engaging gameplay mechanic. good solid art and good times all around. Didnt finish it though. :3
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Dungeon Deli's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #106 | 3.727 | 3.727 |
Originality | #123 | 3.682 | 3.682 |
Presentation (graphics, audio) | #144 | 3.659 | 3.659 |
Fun | #263 | 2.727 | 2.727 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
This game represents MODE by randomly switching which mode the player is in while traveling! The player must adapt to the different global effects that modes apply and use them to their advantage (if they can....) to retrieve their sandwich!
Comments
Really cool concept where your steps activate different abilities and modes, I was really surprised and intrigued from the mechanics. It's a very clever idea, and I enjoyed getting all the way through it. A little brutal with that final checkpoint, but overall the game is certainly memorable. The presentation was also really charming and I always enjoy an absurd intro cinematic.
Love these kinds of dungeon crawler roguelike games, but feel the pace is bottlenecked by the attack on every turn. Maybe there could be a toggleable mode... Liked the use of "mode" in the game, kept me on my toes!
Great implementation of the theme and really interesting concept! The art style takes me back to the original Pokemon days. Sometimes the game felt a bit unresponsive though when it was resolving projectiles and enemy movements. I like that the game went really fast into gameplay after a little backstory. Well done!
Really great art and gameplay. I think the mode switching really lent itself to strategies. I really enjoyed the game, it came out great!
This is a fun game, and the presentation is really nice! I agree with other commenters that it is kind of like Mystery Dungeon which is great. I think a little more personality in the enemy behavior would make the combat more engaging, but I do really like the addition of the burst attack partway through.
Nice work!
Mystery Dungeon is one of my favorite game series, and this game seems to recreate the feeling of those games. I'm incredibly impressed by how you capture the essence of those games while also providing your own twist to the formula. I really like the system of rotating between different attacks and having random effects, it makes the player create strategies on the fly while also adapting to different situations, it's a smart and creative usage of the theme. While I love the concept and the presentation, however I have one main issue with the game and is how slow the game feels. Moving through the levels does not feel as satisfying and the combat can feel quite unsatisfying. I truly loved taking out enemies strategically, but the slow feeling made the experience slightly worse. However, do not get discourage, this idea is really good and I truly love your twist on the formula, so I'd still say this game is great and one of my favorite usages of the theme in the jam. Hope you keep working on this idea and make a more polished version, I'd definitely check it out!
Wonderfully done! I love the atmosphere and enemy design. I also like the unique idea of the games mechanics and the twist it takes on classics like pokemon mystery dungeon. Great work!
I loved the overall presentation - the art and the sprites. I also liked the strategic aspect of baiting enemies to the right spot for the next few turns. One thing I felt was that the controls felt sluggish in the later levels, possibly due to having multiple attacks per turn. Other than that, I had fun playing this game (managed to beat it!).
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