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ONLY ONE direction: up AND right. :D Nah, but seriously: small, but clever twist on the flappy bird formula. Like how the sub speeds up quite a bit if you hold the key for longer. Definitely can imagine someone with more skill than me to min-max upon this in order to finish the level as quick as possible. Maybe add a timer? However, I feel that the level design rarely leaves enough room for that kind of movement: would have considered a mostly diagonal level with just a few linear parts instead. As of right now, I avoided abrupt movements and tried to move in small, but stable steps.

Cheers mate! Yeah, a level focused around that direction of movement would certainly be more fluid! Trying to find a speed that felt controllable while not agonisingly slow was one of the trickiest parts of this to balance (and I don't claim to have a perfect solution at all)!