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I had problems at the start of the game, got past it without looking at the comments, and am amazed! Love the idea of actually relying in a object just to power up the other robot and throwing it! The only problem though, it's the traction when you stop moving. You want to stop immediately since that will help you when you're at the edge of a platform and not have to die.

Hey, thank for kind words and feedback!
You had some problems at the beginning - are you talking about not knowing how to toss a ball, or was there something else? I want to add a tutorial and it would help a lot if I knew what to focus on. I also intend to remake the whole movement - will simulate friction myself, instead of leaving it to the physics engine, it should make stopping less slippery and walls less sticky.

P.S. Is this Raven on your profile picture? :v

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I know how to toss the battery to the other robot, only I didn't know that in order to proceed maybe was to just throw the battery around to the other robot up until it went to the next level without knowing anything other than that. 

The physics engine, I don't know anything about Unity but I think you could maybe change the friction...

Maybe make the tutorial a bit more clear as to what the robots should be doing, and also tell the player that in order to throw the battery use the mouse and give a visual indicator as to where it is going to go (like an arrow pointing to the mouse, straight from the robot that has the battery).

That profile picture I drew it myself, since I'm an artist who barely draws and programs almost a lot. Planning to be balanced so that I also study art/draw at my free time.