I played the game from the updated version, as otherwise I got an instant crash. Thanks for the day 1 patch, it would have been a shame to have missed out ^^
It turned out a little nice platformer!
Play game
LiftUp!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #15 | 2.102 | 2.455 |
Use of console | #19 | 2.180 | 2.545 |
Creativity | #19 | 2.102 | 2.455 |
Overall | #20 | 2.128 | 2.485 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Pre-made assets (Optional)
Yes, from https://www.kenney.nl/
Discord username (Optional)
jommag
Source code (Optional)
https://github.com/jcornaz/play-jam-4
Explanation (Optional)
A mouse must take lift to escape water before its too late. Collect keys to unlock the next lift and use the crank to make the lift go upwards.
Comments
That was … extremely short (and also the jump felt a bit floaty), but – I think this is a really fun concept!
Despite the lack of SFX the platforms felt very satisfying to raise. (I think this game could benefit a lot from having sound-effects.)
Thank you so much. I haven't used a Squids template though. (I believe Squids is using only Lua, I wrote my game in Rust). But my assets come from https://www.kenney.nl/ and maybe Squids used the same assets?
Review: I found this to be a nice and enjoyable platformer and I could definitely see in the future if you continue making levels for this game that the levels would be fun to go through and enjoyable. I would love to see what other mechanics you could add to the game to increase the difficulty and variety in each level.
Suggestions/critique:
- with how easy the levels were it would have been nice to possibly see the water rise quicker or even have more platforming challenges.
- in the future it would be nice to see some sort of death animation for the mouse such as jumping up and little worry sweats on the head and then falling down to the bottom of the screen.
Overall great work and I hope to see more from this project.
https://github.com/jcornaz/play-jam-4/releases/tag/play-jam-4-submission seems to load on the device and start. Woohoo. You did not include a buildNumber in your pdxinfo, so anyone who tried it previously, it will not get overwritten with the new version. I locally edited the pdxinfo to make it work. I would suggest this pdxinfo that changes the name to be more descriptive, ads a non-zero version, changes the bundle id and updates the buildNumber (although since I changed the bundleId it wasn't needed)
name=LiftUp
author=Jonathan Cornaz
bundleID=com.github.jcornaz.liftup
version=0.0.0.1
buildNumber=2
pdxversion=20000
buildtime=753444725
It plays. It took me a few tries to understand I needed to use the crank to move the lift (the instructions are right there on github, I just didn't look outside the game :) ), but I think i understand how it works now and progressed a few screens. I will play and rate now. Congratulation on getting it working!
I think I just managed to build it for the device. But I cannot test it because I don't have one yet... You can download it from here: https://github.com/jcornaz/play-jam-4/releases/tag/play-jam-4-submission
I think I just managed to build it for the device. But I cannot test it because I don't have one yet... You can download it from here: https://github.com/jcornaz/play-jam-4/releases/tag/play-jam-4-submission
"Couldn't find pdz file main.pdz"
I was going to try building it until I realized it was built with a rust toolchain.
I think I just managed to build it for the device. But I cannot test it because I don't have one yet... You can download it from here: https://github.com/jcornaz/play-jam-4/releases/tag/play-jam-4-submission
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