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Jomag

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A member registered Dec 31, 2019 · View creator page →

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Ah, you used the submitted version. Yes, I know that version was only working on Linux simulator. I shared another version via github for people to play on device. Now that the judging is over, I re-uploaded a version that works on the device. Sorry for the inconvenience.

Oh... does it? I can not test on the device myself, but it seems other people can run it. Maybe it is an OS version incompatibility? May I ask what's your OS version?

Thank you so much for the good feedback :-)

Thank you so much. I haven't used a Squids template though. (I believe Squids is using only Lua, I wrote my game in Rust). But my assets come from https://www.kenney.nl/ and maybe Squids used the same assets?

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Thank you for the feedback. Yes sound effects are definitely the next things to add :-) (ande more levels...)

Thank you so much :-)

Thank you very much for the help and the feedback. I just updated the pdxinfo.

I think I just managed to build it for the device. But I cannot test it because I don't have one yet... You can download it from  here: https://github.com/jcornaz/play-jam-4/releases/tag/play-jam-4-submission

I think I just managed to build it for the device. But I cannot test it because I don't have one yet... You can download it from  here: https://github.com/jcornaz/play-jam-4/releases/tag/play-jam-4-submission

I think I just managed to build it for the device. But I cannot test it because I don't have one yet... You can download it from  here: https://github.com/jcornaz/play-jam-4/releases/tag/play-jam-4-submission

Yes, indeed. Sadly, I have not been able to successfully compile for the device yet. For the time being my game is only playable on the Linux Simulator :-/ I'll let you know if I eventually manage to build it for the device. 

I have reproduced the problem, and I realize not that I was a bit naive in thinking a single export would work on all platforms. Sadly, I haven't been able to successfully compile for Windows yet. For the time being my game is only playable on the Linux Simulator :-/

Yes, indeed. I realize not that I was quite naive in thinking a single export would work on all platforms. Sadly, I haven't been able to successfully compile for the real device yet. For the time being my game is only playable on the Linux Simulator :-/

Oh shoot :-/


Maybe my build can run only on Linux? Are you on Windows or Mac? Tonight, I'll try to reproduce from a Windows and a Mac, and see if I can provide builds for those as well. Sorry for the inconvenience.

Yeah, I agree it is definitely too hard.

Thanks for playing and for your feedback!

Very cool idea, and nice execution! The error message could be more helpful, as I don't understand why my 100% accuracy for the second level is considered failed.

Thanks for playing and for your feedback. Yes, I agree the game is too hard. Glad you liked it nevertheless :-)

A bit too difficult and not enough forgiving. But otherwise a very good concept and fun game.

Ah indeed, it is very hard on a trackpad. Even with a mouse, the game is too hard I think.

Thank you for playing and for your feedback ;-)

Thanks for playing and the feedback ;-)

Yes I don't think it is actually possible to harvest 100% of the field. 63% is a great score!

Initially, it was an intentional a design choice to have the edges of the field more difficult, so that it creates two opposing forces: To stay on the center is easier, there will be soon not enough crops on the center.

Of course, I realize that it is too hard in its current state. Probably, the enemy should spawn at least a little bit farther away, and/or the player should get access to a stronger means of defense as a reward after harvesting a significant %age of the field.

Thank you for trying the game and for your feedback :-)

Really cool. Elegant minimalist art with a concept that works well. Concrats.

Yes I agree, smaller cells would make controls of the combine smoother.

Thanks for trying it out and for the feedback!

Very good game. Intuitive, and feels good to play. Congrats.

Very nice, I like it very much. Think you should show the score on the game-over screen.

Nice to see the combination of godot and bevy in action!

There are some nice ideas, and it works quite well. WASD controls would feel more natural to me. Especially alongside controls such as (shift, Q and E)

The controls feel a bit strange. But I like the idea. 

Nice idea, and well put together. A bit hard to guess the recipes though.

Nice, simple game. I like it.

Cool :-D

Thanks for the feedback.

To not run out of bullets, make sure to always stay on the (unharvested) crop, as the crop you harvest, is your ammo. You run out of bullets only if you drive on the ground you already harvested.

But nevertheless, yes I agree, it is a bit too hard.